Skip to content
Snippets Groups Projects
  1. Jul 18, 2019
    • Recaiden's avatar
      Allowed `nowarning=true skills to be autoaccepted and fixed Rush's targeting. · c6272a53
      Recaiden authored
      Rush doesn’t need nowarning as it’s impossible to rush yourself because you don’t meet the minimum distance.
      Rush doesn’t need nolock as it's no longer free-targeted but can only target creatures.
      
      If the automatically calculated target *is* the player, the ability is almost certain to be a heal, buff, or other thing that makes sense to apply to an ally, and the autotargeting should proceed.
      If the automatically calculated target *is not* the player, no self-target warning would trigger anyway, and the autotargeting should proceed.
      c6272a53
  2. Jul 10, 2019
  3. Jun 07, 2019
    • DarkGod's avatar
      Merge branch 'ItemsRevision' into 'master' · 746bc751
      DarkGod authored
      Items revision
      
      
      
      See merge request !541
      746bc751
    • DarkGod's avatar
      Merge branch 'master' into 'master' · deef7a15
      DarkGod authored
      Change Targetting for mobility skills when using auto-accept-target
      
      Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.
      
      This changes their target lock mode so that they can be aimed as necessary.  The actual behavior of the talents in unchanged.
      
      The affected skills are:
      Shadow Transposition (was sometimes unusable depending on your last target)
      Grappling Hook (could only target enemies, not terrain)
      Worm Walk (teleported randomly)
      Dream Walk (teleported randomly)
      Phase Summon (could not be used)
      Whirlwind (could only be used to dash to enemies)
      Vault (would always place you adjacent to enemy)
      
      See merge request !538
      deef7a15
  4. Jun 04, 2019
  5. May 22, 2019
  6. May 17, 2019
    • Recaiden's avatar
      Change Targetting for mobility skills when using auto-accept-target · 23e761fa
      Recaiden authored
      Several skills that move theplayer would not function at all or would behave randomly if auto-accept target was enabled.
      This changes their target lock mode so that the can be aimed as necessary.
      The affected skills are:
      Shadow Transposition
      Grappling Hook
      Worm Walk
      Dream Walk
      Phase Summon
      Whirlwind
      Vault
      23e761fa
  7. May 05, 2019
    • DarkGod's avatar
      Merge branch 'NPCRevisions' into 'master' · c4b90b07
      DarkGod authored
      Npc revisions
      
      If there was a reason for these to be so weak I can't find it.  Things without gear scale very very badly.
      
      See merge request !531
      c4b90b07
    • DarkGod's avatar
      Merge branch 'misc1.6' into 'master' · da2b82dc
      DarkGod authored
      Minor bug fixes and typos
      
      Mostly fixes for various typos and grammatical errors, but also has a few small bug fixes:
      
      -"of mastery" and "of perfection" amulets now check for conflicts between amulet power source and the category boosted
      
      -Dwarf's Stone Walking racial is no longer usable to target an empty space and move one tile
      
      -Added a long_desc to the stun effect noggin knocker gives to prevent an error when the player is hit by it
      
      See merge request !528
      da2b82dc
  8. May 04, 2019
  9. Apr 24, 2019
  10. Apr 23, 2019
    • Chris Davidson's avatar
      Improve plants · 927f20b8
      Chris Davidson authored
      - Remove damage penalties and talent level caps
      927f20b8
    • Chris Davidson's avatar
      Improves Jellies · 69cf30ea
      Chris Davidson authored
      - Fix autolevel_scheme
      
      - Damage reductions removed
      
      - Convert damage percent to 100% from 50%.  Its hard to even notice these are strongly elemental themed with 50% given how spammy the log gets, and this gives them a unique niche.
      
      - Remove some talent level caps
      69cf30ea
    • Chris Davidson's avatar
      Remove some depreciated NPC talents · f81f869c
      Chris Davidson authored
      f81f869c
  11. Apr 22, 2019
    • Chris Davidson's avatar
      Redesign Bloodlust · 4c7ab713
      Chris Davidson authored
      The old version was messy and had a lot of little numbers for no real reason.  This one is cleaner and reinforces Reaver as a melee class.
      
      - Stacks up to 10 times
      
      - Now only stacks on melee attacks with no turn limit.  So Bone Grab+2 melee spells fully stacks it.
      
      - No longer decays slowly
      
      - Duration set to 3
      4c7ab713
    • Chris Davidson's avatar
      Change how Bone Grab works · 01df68a6
      Chris Davidson authored
      - Can now be targeted through allies (Rot worms, etc)
      
      - Now checks Teleport resistance
      
      - Always moves the target to the closest space adjacent to you
      01df68a6
    • Chris Davidson's avatar
Loading