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Commit 69cf30ea authored by Chris Davidson's avatar Chris Davidson
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Improves Jellies

- Fix autolevel_scheme

- Damage reductions removed

- Convert damage percent to 100% from 50%.  Its hard to even notice these are strongly elemental themed with 50% given how spammy the log gets, and this gives them a unique niche.

- Remove some talent level caps
parent f81f869c
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......@@ -19,6 +19,8 @@
-- last updated: 10:00 AM 2/3/2010
-- Squishy, immobile ranged nature nukers
local Talents = require("engine.interface.ActorTalents")
newEntity{
......@@ -30,7 +32,7 @@ newEntity{
sound_random = {"creatures/jelly/jelly_%d", 1, 3},
desc = "A strange blob on the dungeon floor.",
body = { INVEN = 10 },
autolevel = "warrior",
autolevel = "summoner",
ai = "dumb_talented_simple", ai_state = { talent_in=1, },
stats = { str=10, dex=15, mag=3, con=10 },
combat = {sound="creatures/jelly/jelly_hit"},
......@@ -60,11 +62,10 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5, damtype=DamageType.POISON },
all_damage_convert = DamageType.NATURE,
all_damage_convert_percent = 50,
all_damage_convert_percent = 100,
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......@@ -77,11 +78,10 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5, damtype=DamageType.FIRE },
all_damage_convert = DamageType.FIRE,
all_damage_convert_percent = 50,
all_damage_convert_percent = 100,
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......@@ -94,11 +94,10 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5, damtype=DamageType.COLD },
all_damage_convert = DamageType.COLD,
all_damage_convert_percent = 50,
all_damage_convert_percent = 100,
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......@@ -111,9 +110,8 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5 },
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......@@ -126,11 +124,10 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5, damtype=DamageType.LIGHTNING },
all_damage_convert = DamageType.LIGHTNING,
all_damage_convert_percent = 50,
all_damage_convert_percent = 100,
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......@@ -143,11 +140,10 @@ newEntity{ base = "BASE_NPC_JELLY",
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=5, damtype=DamageType.ACID },
all_damage_convert = DamageType.ACID,
all_damage_convert_percent = 50,
all_damage_convert_percent = 100,
talent_cd_reduction = {[Talents.T_SLIME_SPIT]=-10},
inc_damage = {all=-30},
resolvers.talents{
[Talents.T_SLIME_SPIT]={base=0, every=5, max=5},
[Talents.T_SLIME_SPIT]={base=0, every=5},
},
}
......
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