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Commit 0138a06c authored by Chris Davidson's avatar Chris Davidson
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Reduce the level cap of molds

These are really weak and don't have much meaningful differentiation from jellies/slimes/plants anyway.  Lets just phase these out faster for lack of a better idea.
parent 927f20b8
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......@@ -46,7 +46,7 @@ newEntity{
newEntity{ base = "BASE_NPC_MOLD",
name = "grey mold", color=colors.SLATE,
desc = "A strange grey growth on the dungeon floor.",
level_range = {1, 25}, exp_worth = 1,
level_range = {1, 15}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=0, apr=10 },
......@@ -59,7 +59,7 @@ newEntity{ base = "BASE_NPC_MOLD",
newEntity{ base = "BASE_NPC_MOLD",
name = "brown mold", color=colors.UMBER,
desc = "A strange brown growth on the dungeon floor.",
level_range = {2, 25}, exp_worth = 1,
level_range = {2, 15}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(10,18),
combat = { dam=5, atk=0, apr=10 },
......@@ -72,7 +72,7 @@ newEntity{ base = "BASE_NPC_MOLD",
newEntity{ base = "BASE_NPC_MOLD",
name = "shining mold", color=colors.YELLOW,
desc = "A strange luminescent growth on the dungeon floor.",
level_range = {3, 25}, exp_worth = 1,
level_range = {3, 15}, exp_worth = 1,
rarity = 7,
max_life = resolvers.rngavg(5,9),
combat = { dam=8, atk=5, apr=10 },
......@@ -87,7 +87,7 @@ newEntity{ base = "BASE_NPC_MOLD",
newEntity{ base = "BASE_NPC_MOLD",
name = "green mold", color=colors.GREEN,
desc = "A strange sickly green growth on the dungeon floor.",
level_range = {5, 25}, exp_worth = 1,
level_range = {5, 15}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(10,18),
combat = { dam=5, atk=10, apr=10 },
......
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