- Dec 14, 2014
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Alex Ksandra authored
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- Dec 13, 2014
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
Removal is done by rewinding an object and replaying all other egos on top of it. Not too fancy, but surefire.
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- Dec 12, 2014
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Alex Ksandra authored
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Alex Ksandra authored
It required some minor additions to the engine code, but nothing too brutal. instant_resolve = "last" now runs last resolvers as well; generic and genericlast resolvers now receive additional arguments that are passed to resolvers.
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- Dec 05, 2014
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HousePet authored
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- Dec 04, 2014
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Chris Davidson authored
- Removed the instakill and rank changes for higher difficulties to normalize the ruleset
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- Dec 03, 2014
- Dec 02, 2014
- Dec 01, 2014
- Nov 30, 2014
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Grayswandir authored
example: sustain_slots = 'celestial_chant' Changed most sustains to use the system. Talent tooltips will show if they will deactivate anything.
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- Nov 29, 2014
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Grayswandir authored
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- Nov 26, 2014
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DarkGod authored
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- Nov 16, 2014
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Grayswandir authored
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- Nov 13, 2014
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DarkGod authored
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- Nov 12, 2014
- Nov 07, 2014
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Grayswandir authored
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- Nov 06, 2014
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Grayswandir authored
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Grayswandir authored
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Grayswandir authored
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- Nov 05, 2014
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Grayswandir authored
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Grayswandir authored
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- Nov 03, 2014
- Nov 02, 2014
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DarkGod authored
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- Nov 01, 2014
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DarkGod authored
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- Oct 26, 2014
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Grayswandir authored
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- Oct 23, 2014
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DarkGod authored
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Grayswandir authored
Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
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- Oct 22, 2014
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DarkGod authored
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