- Mar 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3026 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3024 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2964 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 07, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2963 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Most things that happened on actor's turn now happen on game's turn. Due to this change Movement Infusion, Lightning Speed and Step Up now provide their buff for a veyr low number of turns (usualy one or two), but since they are game turns they give ample player turns git-svn-id: http://svn.net-core.org/repos/t-engine4@2953 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2817 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Melee attacks are now routed throught a talent (invisible to players) so that the tactical AI can prioritize it correctly Tactical AI using party members can be given talent priorities to use (or disabled from using some talents completly) git-svn-id: http://svn.net-core.org/repos/t-engine4@2812 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2792 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Shield Wall now reduces damage done by 20% instead of reducing attack/damage by flat values, making it more usefull at lower levels Armour values are no more flat reductions of damage, instead armor deducts a % of the incomming damage, this means that super high armour values can not cheese out some npcs but no npc can cheese out the player either APR follows the same idea as armour git-svn-id: http://svn.net-core.org/repos/t-engine4@2790 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2011
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dg authored
Arcane Combat and Shadow Combat will not trigger if not enough mana, this preventing disabled other spells because of those git-svn-id: http://svn.net-core.org/repos/t-engine4@2738 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2731 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Several Chronomancy abilities are now sustains Anomalies can no longer occurr in the Eidolon Plane Time Skip and Borrowed Time swapped positions in the Time Travel tree Corona should no longer hit the player Retribution description clearer git-svn-id: http://svn.net-core.org/repos/t-engine4@2730 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
All auras can be deactivated without triggering a spike by targeting yourself Boosted Conduit damage multiplier given by additional talent points Increased crit boost from Perfect Control Telekinetic Smash applies Conduit damage if Conduit is sustained. Will and cunning affect damage and accuracy of Telekinetic Smash No more than two shields and two auras can be sustained at once. Highly Trained Mind info text changed Conduit only affects the telekinetically wielded weapon Leeches talents get reduced cooldowns with additional talent points. Mindslayers get less health per level Reshaping talents nerfed Shattering Charge automatically spikes Kinetic Shield Nerfed shield spikes and shield efficiency. Clarified shield talent info texts. Matter is Energy regens energy every turn for X turns Mindhook now cancels and explains why if you use it on a target out of range git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 01, 2011
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dg authored
Swapped Shield Discipline effect with Absorption mastery effect Swapped Aura Discipline effect with Projection mastery effect Augmentation tooltip fixed, nerfed slightly Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more. Auras drain less energy Base shields nerfed, spikes buffed Base shields absorb lower percentage of incoming damage Spiked shields apply to 100% of incoming damage Nerf Reshape Weapon slightly Reshape Weapon and Reshape Armor have 0 cost Shields don't use turn Auras do more damage git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2575 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2509 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
When hit a creature now has a quick visual indicator that it is it, like blood stains. All creatureshave their own blood color (most are red but not all, even some player races :) ) git-svn-id: http://svn.net-core.org/repos/t-engine4@2508 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2505 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2476 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2419 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2403 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2395 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Improve the effect of stats on physical/magical/mental saves (and denote them correctly on tooltips) Constitution bonus to life reduced a bit but it now also provides global damage reduction% git-svn-id: http://svn.net-core.org/repos/t-engine4@2394 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reduce most creatures (both NPC & players) damage done by about 25% - reducing oneshooting factor which aint quite fun git-svn-id: http://svn.net-core.org/repos/t-engine4@2393 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 14, 2011
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dg authored
Physical talents are disabled if no correct weapon is used git-svn-id: http://svn.net-core.org/repos/t-engine4@2372 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 09, 2011
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dg authored
Overhauled all Alchemist golemency talents. Golem is now fully controllable (using the party commands). When the golem levels up it gains stat & talent points that you must spend on it to learn golem specific talents. git-svn-id: http://svn.net-core.org/repos/t-engine4@2332 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2331 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2294 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2238 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2218 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2194 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 13, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2131 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2010
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dg authored
Rebalanced shield of light positive energy drain (now drains up to 2 per hit instead of a flat 3) Fixed Brandish targeting Rebalanced Providence (lower duration but more healing, should encourage investing more then one talent point into it without it being worthless at one point) Fixed Simulacrum and changed it a bit, added some cunning scaling Made twilight scale off cunning New Anorithil tree: Eclipse New Anorithil tree: Circles git-svn-id: http://svn.net-core.org/repos/t-engine4@2106 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2097 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2031 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1985 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 18, 2010
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dg authored
Weapon brands now affect only the weapon carrying it. Other equipment granting brands work for all weapons. git-svn-id: http://svn.net-core.org/repos/t-engine4@1934 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 15, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1898 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 14, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1894 51575b47-30f0-44d4-a5cc-537603b46e54
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