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Forked from tome / Tales of MajEyal
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  • dg's avatar
    88485acb
    Kinetic Aura spikes are now beams, and Thermal Aura spikes are now cones · 88485acb
    dg authored
    All auras can be deactivated without triggering a spike by targeting yourself
    Boosted Conduit damage multiplier given by additional talent points
    Increased crit boost from Perfect Control
    Telekinetic Smash applies Conduit damage if Conduit is sustained.
    Will and cunning affect damage and accuracy of Telekinetic Smash
    No more than two shields and two auras can be sustained at once.
    Highly Trained Mind info text changed
    Conduit only affects the telekinetically wielded weapon
    Leeches talents get reduced cooldowns with additional talent points.
    Mindslayers get less health per level
    Reshaping talents nerfed
    Shattering Charge automatically spikes Kinetic Shield
    Nerfed shield spikes and shield efficiency.
    Clarified shield talent info texts.
    Matter is Energy regens energy every turn for X turns
    Mindhook now cancels and explains why if you use it on a target out of range
    
    
    git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
    88485acb
    History
    Kinetic Aura spikes are now beams, and Thermal Aura spikes are now cones
    dg authored
    All auras can be deactivated without triggering a spike by targeting yourself
    Boosted Conduit damage multiplier given by additional talent points
    Increased crit boost from Perfect Control
    Telekinetic Smash applies Conduit damage if Conduit is sustained.
    Will and cunning affect damage and accuracy of Telekinetic Smash
    No more than two shields and two auras can be sustained at once.
    Highly Trained Mind info text changed
    Conduit only affects the telekinetically wielded weapon
    Leeches talents get reduced cooldowns with additional talent points.
    Mindslayers get less health per level
    Reshaping talents nerfed
    Shattering Charge automatically spikes Kinetic Shield
    Nerfed shield spikes and shield efficiency.
    Clarified shield talent info texts.
    Matter is Energy regens energy every turn for X turns
    Mindhook now cancels and explains why if you use it on a target out of range
    
    
    git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54