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  1. Mar 18, 2011
  2. Mar 13, 2011
  3. Mar 08, 2011
  4. Mar 07, 2011
  5. Mar 02, 2011
  6. Feb 26, 2011
  7. Feb 24, 2011
  8. Feb 22, 2011
  9. Feb 15, 2011
  10. Feb 09, 2011
    • dg's avatar
      Fix inscriptions on the online chardumps · f6fb270e
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2700 51575b47-30f0-44d4-a5cc-537603b46e54
      f6fb270e
    • dg's avatar
      Kinetic Aura spikes are now beams, and Thermal Aura spikes are now cones · 88485acb
      dg authored
      All auras can be deactivated without triggering a spike by targeting yourself
      Boosted Conduit damage multiplier given by additional talent points
      Increased crit boost from Perfect Control
      Telekinetic Smash applies Conduit damage if Conduit is sustained.
      Will and cunning affect damage and accuracy of Telekinetic Smash
      No more than two shields and two auras can be sustained at once.
      Highly Trained Mind info text changed
      Conduit only affects the telekinetically wielded weapon
      Leeches talents get reduced cooldowns with additional talent points.
      Mindslayers get less health per level
      Reshaping talents nerfed
      Shattering Charge automatically spikes Kinetic Shield
      Nerfed shield spikes and shield efficiency.
      Clarified shield talent info texts.
      Matter is Energy regens energy every turn for X turns
      Mindhook now cancels and explains why if you use it on a target out of range
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
      88485acb
  11. Feb 02, 2011
  12. Feb 01, 2011
    • dg's avatar
      60% of will and cunning now used to determine Beyond the Flesh damage · 60427106
      dg authored
      Swapped Shield Discipline effect with Absorption mastery effect
      Swapped Aura Discipline effect with Projection mastery effect
      Augmentation tooltip fixed, nerfed slightly
      Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more.
      Auras drain less energy
      Base shields nerfed, spikes buffed
      Base shields absorb lower percentage of incoming damage
      Spiked shields apply to 100% of incoming damage
      Nerf Reshape Weapon slightly
      Reshape Weapon and Reshape Armor have 0 cost
      Shields don't use turn
      Auras do more damage
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
      60427106
  13. Jan 30, 2011
  14. Jan 29, 2011
  15. Jan 26, 2011
  16. Jan 25, 2011
  17. Jan 23, 2011
  18. Jan 21, 2011
  19. Jan 20, 2011
  20. Jan 19, 2011
  21. Jan 18, 2011
  22. Jan 16, 2011
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