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  1. May 08, 2012
  2. May 07, 2012
  3. May 01, 2012
  4. Apr 27, 2012
    • dg's avatar
      Darkness (and other block_sight objects) now prevent projected attacks. (LOS... · a07768fb
      dg authored
      Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
      Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
      Added a number of secondary buff/debuff effects to talents: Gesture of
      Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
      Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
      Fixed criticals, they work and are applied to all affects.
      Gestures allow use of mindstars and provide some bonuses from them.
      Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@5052 51575b47-30f0-44d4-a5cc-537603b46e54
      a07768fb
  5. Apr 11, 2012
  6. Apr 04, 2012
  7. Mar 25, 2012
  8. Mar 24, 2012
  9. Mar 21, 2012
  10. Mar 15, 2012
    • dg's avatar
      Rewrote, added, and rebalanced many staff egos · 1761106e
      dg authored
      Fade From Time now reduces all status effect durations (good or bad)
      Voice of Telos has new effects (check it out!)
      Increased Quiver of the Sun capacity to 12
      Wards (activatable staff ego that protects against damage)
      Staff's now give a bonus to elemental damage equal to their combat damage
      Most staves now allow the wearer to switch elemental properties using the command staff talent
      Base staff spellpower increased
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4969 51575b47-30f0-44d4-a5cc-537603b46e54
      1761106e
  11. Mar 09, 2012
  12. Mar 06, 2012
    • dg's avatar
      bump to 2012 · 78dcbd08
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
      78dcbd08
    • dg's avatar
      Rewrote, rebalanced, and added many weapon egos · 6b5e64a5
      dg authored
      Two-handed wepaons now have a small eqo multiplier
      Daggers now have a small ego penalty
      Gaping maw is now anti-magic
      Withering orbs and allettas diadem now psionic
      Halfling foot now arcane, hareskin sling now nature
      Stop talent now properly accounts for paradox level
      Foresight now properly senses actors
      Greater weapon egos generally less powerful
      Lesser weapon egos generally more powerful
      New anti-magic egos
      Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
      Added costs to ranged egos
      Set many artifact material levels to be more in line with their level range (should improve drops)
      Buffed many artifacts
      Reduced infravision given by many items
      Infravision and heightened senses no longer stack
      Fixed cease to exist double paradox cost
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
      6b5e64a5
  13. Feb 20, 2012
  14. Feb 19, 2012
  15. Feb 17, 2012
  16. Feb 15, 2012
  17. Feb 14, 2012
  18. Feb 13, 2012
  19. Feb 12, 2012
    • dg's avatar
      minds · 43bf6d41
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4847 51575b47-30f0-44d4-a5cc-537603b46e54
      43bf6d41
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  20. Feb 10, 2012
  21. Feb 03, 2012
    • dg's avatar
      Frenzy now correctly debuffs at level 3 · b71729da
      dg authored
      Mimic now resets stats on next kill
      Preternatural Senses now rounds the range value.
      Fixed a Rampage talent on an arena NPC
      Outmanuever now gives a physical resistance reduction
      Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
      Reckless Change now scales range beyond 4.
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4818 51575b47-30f0-44d4-a5cc-537603b46e54
      b71729da
  22. Jan 27, 2012
    • dg's avatar
      Perfect Strikes now ignores the miss chance caused by attacking an unseen foe · 21a84f65
      dg authored
      Crooked Club confusion duration reduced to 4
      Vision Runes now grant See Stealth in addition to See Invisible
      Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4809 51575b47-30f0-44d4-a5cc-537603b46e54
      21a84f65
    • dg's avatar
      Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources. · 48a4a52d
      dg authored
      Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
      Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
      Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
      Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
      Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
      Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
      Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
      Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
      Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
      Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
      Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
      Strife / Dominate: Now mindpower based, Fixed range checking
      Cursed Aura: Dialog to take or reject it should only open once.
      Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
      Cursed Aura / Cursed Sentry: Fixed (was completely broken)
      Dark Figure: Removed
      New Rampage/Predator/Fears afflicted trees
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
      48a4a52d
  23. Jan 26, 2012
  24. Jan 24, 2012
  25. Jan 23, 2012
  26. Jan 18, 2012
    • dg's avatar
      Weapon Folding damage reduced and armor penetration removed · d87cbddc
      dg authored
      Weapon Folding now reduces paradox by a small amount when a weapon hits
      Temporal Warden Archery and Dual-Weapon mastery levels reduced
      Turn Back the Clock damage reduced
      Temporal Fugue and Swap confusion power reduced
      Precognition no longer kills the player if he dies during a vision
      Moment of Prescience rewritten
      Spin Fate no longer increases defense, maximum bonus reduced
      Energy Absorption power level reduced
      Diminsional Step range reduced
      Wormhole exit location is a bit less accurate
      Quantum Feed and Strength of Purpose no longer grant saving throws and
      have a stamina cost to sustain (in addition to paradox)
      Rethread's cooldown reduced
      Clarified a few Wilder tooltips
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4787 51575b47-30f0-44d4-a5cc-537603b46e54
      d87cbddc
  27. Dec 06, 2011
  28. Nov 27, 2011
  29. Nov 23, 2011
  30. Nov 16, 2011
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