- May 08, 2012
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dg authored
Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike. Riposte talent doesnt provide a free attack, instead it boosts counterstikes git-svn-id: http://svn.net-core.org/repos/t-engine4@5101 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5100 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Death in explorer mode will not be reported in chat git-svn-id: http://svn.net-core.org/repos/t-engine4@5095 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless. The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some. git-svn-id: http://svn.net-core.org/repos/t-engine4@5094 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 07, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5093 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked git-svn-id: http://svn.net-core.org/repos/t-engine4@5092 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 01, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5075 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 27, 2012
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dg authored
Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project) Various tweeks (shortened ranges, lowered hate costs, altered damage, etc) Added a number of secondary buff/debuff effects to talents: Gesture of Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc. Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage. Fixed criticals, they work and are applied to all affects. Gestures allow use of mindstars and provide some bonuses from them. Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit) git-svn-id: http://svn.net-core.org/repos/t-engine4@5052 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 11, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5031 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 04, 2012
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dg authored
Shadowstrike now works as a crit damage bonus git-svn-id: http://svn.net-core.org/repos/t-engine4@5020 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time Autocasting talents will not trigger when confused/terrified git-svn-id: http://svn.net-core.org/repos/t-engine4@5018 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 25, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4997 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 24, 2012
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dg authored
Flamespit description fixed git-svn-id: http://svn.net-core.org/repos/t-engine4@4989 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 21, 2012
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dg authored
Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger git-svn-id: http://svn.net-core.org/repos/t-engine4@4972 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 15, 2012
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dg authored
Fade From Time now reduces all status effect durations (good or bad) Voice of Telos has new effects (check it out!) Increased Quiver of the Sun capacity to 12 Wards (activatable staff ego that protects against damage) Staff's now give a bonus to elemental damage equal to their combat damage Most staves now allow the wearer to switch elemental properties using the command staff talent Base staff spellpower increased git-svn-id: http://svn.net-core.org/repos/t-engine4@4969 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 09, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4959 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reloading will auto-trigger when auto-explore is activated Spacetime tuning and gather the threads will now only break on spell cast Blood lich rarity is now more in line with other liches Fixed antim-magic tree description git-svn-id: http://svn.net-core.org/repos/t-engine4@4956 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Two-handed wepaons now have a small eqo multiplier Daggers now have a small ego penalty Gaping maw is now anti-magic Withering orbs and allettas diadem now psionic Halfling foot now arcane, hareskin sling now nature Stop talent now properly accounts for paradox level Foresight now properly senses actors Greater weapon egos generally less powerful Lesser weapon egos generally more powerful New anti-magic egos Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types Added costs to ranged egos Set many artifact material levels to be more in line with their level range (should improve drops) Buffed many artifacts Reduced infravision given by many items Infravision and heightened senses no longer stack Fixed cease to exist double paradox cost git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2012
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dg authored
Antimagic infused objects are usable without knowing antimagic, but they will incur heavy penalties on spellcasting (failure chances, reduced spellpower) git-svn-id: http://svn.net-core.org/repos/t-engine4@4900 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2012
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dg authored
Spacetime Tuning reworked now a sustain that reduces paradox over time Haste values reduced Static History values reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@4889 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 17, 2012
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dg authored
Corona no longer deactivates when there's no energy to fire Added Spell Cooldown, Mind Crit, and Crit Reduction to the character sheet Darkest Light can no longer give back negative energy (for real this time) git-svn-id: http://svn.net-core.org/repos/t-engine4@4885 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4861 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4847 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2012
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dg authored
Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs) Increased rarity of Boots of Spellbinding and Staff of Channeling New Dreadfell Lore git-svn-id: http://svn.net-core.org/repos/t-engine4@4829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 03, 2012
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dg authored
Mimic now resets stats on next kill Preternatural Senses now rounds the range value. Fixed a Rampage talent on an arena NPC Outmanuever now gives a physical resistance reduction Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats. Reckless Change now scales range beyond 4. git-svn-id: http://svn.net-core.org/repos/t-engine4@4818 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 27, 2012
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dg authored
Crooked Club confusion duration reduced to 4 Vision Runes now grant See Stealth in addition to See Invisible Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns git-svn-id: http://svn.net-core.org/repos/t-engine4@4809 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something. Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment. Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties Cursed Form / Repression: now trades up healing factor for loss of hate per kill. Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower) Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate. Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit. Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction) Slaughter / Reckless Charge: Number of attacks is now limited by talent level. Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half. Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life). Strife / Dominate: Now mindpower based, Fixed range checking Cursed Aura: Dialog to take or reject it should only open once. Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore Cursed Aura / Cursed Sentry: Fixed (was completely broken) Dark Figure: Removed New Rampage/Predator/Fears afflicted trees git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 26, 2012
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dg authored
Daunting Presnce no longer causes a cross-tier effect. Debuff effect slightly improved. Reduced the accuracy of many starting enemies Reduced a few corrupted horror talent levels in the deep bellow git-svn-id: http://svn.net-core.org/repos/t-engine4@4806 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2012
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dg authored
New Cunning/Survival talent: Piercing Sight, granting a boost to see stealth/invis Power is Money provides somewhat less huge benefits git-svn-id: http://svn.net-core.org/repos/t-engine4@4801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 23, 2012
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dg authored
Saving throws with a minimum duration can now be 'shrugged off' Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10% Off-Balance now reduces global speed by 15% Slime slow effect reduced to 15% Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments git-svn-id: http://svn.net-core.org/repos/t-engine4@4799 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2012
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dg authored
Weapon Folding now reduces paradox by a small amount when a weapon hits Temporal Warden Archery and Dual-Weapon mastery levels reduced Turn Back the Clock damage reduced Temporal Fugue and Swap confusion power reduced Precognition no longer kills the player if he dies during a vision Moment of Prescience rewritten Spin Fate no longer increases defense, maximum bonus reduced Energy Absorption power level reduced Diminsional Step range reduced Wormhole exit location is a bit less accurate Quantum Feed and Strength of Purpose no longer grant saving throws and have a stamina cost to sustain (in addition to paradox) Rethread's cooldown reduced Clarified a few Wilder tooltips git-svn-id: http://svn.net-core.org/repos/t-engine4@4787 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2011
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dg authored
Attacking stealthed/invisible creatures now uses a normal hit check and then adds a random 33% chance to hit git-svn-id: http://svn.net-core.org/repos/t-engine4@4716 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4674 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixes Arena bosses git-svn-id: http://svn.net-core.org/repos/t-engine4@4672 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4670 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4651 51575b47-30f0-44d4-a5cc-537603b46e54
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