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  1. May 08, 2012
  2. May 07, 2012
  3. May 01, 2012
  4. Apr 27, 2012
    • dg's avatar
      Darkness (and other block_sight objects) now prevent projected attacks. (LOS... · a07768fb
      dg authored
      Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
      Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
      Added a number of secondary buff/debuff effects to talents: Gesture of
      Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
      Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
      Fixed criticals, they work and are applied to all affects.
      Gestures allow use of mindstars and provide some bonuses from them.
      Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@5052 51575b47-30f0-44d4-a5cc-537603b46e54
      a07768fb
  5. Apr 11, 2012
  6. Apr 04, 2012
  7. Mar 25, 2012
  8. Mar 24, 2012
  9. Mar 21, 2012
  10. Mar 15, 2012
    • dg's avatar
      Rewrote, added, and rebalanced many staff egos · 1761106e
      dg authored
      Fade From Time now reduces all status effect durations (good or bad)
      Voice of Telos has new effects (check it out!)
      Increased Quiver of the Sun capacity to 12
      Wards (activatable staff ego that protects against damage)
      Staff's now give a bonus to elemental damage equal to their combat damage
      Most staves now allow the wearer to switch elemental properties using the command staff talent
      Base staff spellpower increased
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4969 51575b47-30f0-44d4-a5cc-537603b46e54
      1761106e
  11. Mar 09, 2012
  12. Mar 06, 2012
    • dg's avatar
      bump to 2012 · 78dcbd08
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
      78dcbd08
    • dg's avatar
      Rewrote, rebalanced, and added many weapon egos · 6b5e64a5
      dg authored
      Two-handed wepaons now have a small eqo multiplier
      Daggers now have a small ego penalty
      Gaping maw is now anti-magic
      Withering orbs and allettas diadem now psionic
      Halfling foot now arcane, hareskin sling now nature
      Stop talent now properly accounts for paradox level
      Foresight now properly senses actors
      Greater weapon egos generally less powerful
      Lesser weapon egos generally more powerful
      New anti-magic egos
      Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
      Added costs to ranged egos
      Set many artifact material levels to be more in line with their level range (should improve drops)
      Buffed many artifacts
      Reduced infravision given by many items
      Infravision and heightened senses no longer stack
      Fixed cease to exist double paradox cost
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
      6b5e64a5
  13. Feb 26, 2012
  14. Feb 23, 2012
  15. Feb 20, 2012
  16. Feb 19, 2012
  17. Feb 17, 2012
  18. Feb 15, 2012
  19. Feb 14, 2012
  20. Feb 13, 2012
  21. Feb 12, 2012
    • dg's avatar
      minds · 43bf6d41
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4847 51575b47-30f0-44d4-a5cc-537603b46e54
      43bf6d41
    • dg's avatar
      more info · 2644ef52
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4845 51575b47-30f0-44d4-a5cc-537603b46e54
      2644ef52
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  22. Feb 10, 2012
  23. Feb 03, 2012
    • dg's avatar
      Frenzy now correctly debuffs at level 3 · b71729da
      dg authored
      Mimic now resets stats on next kill
      Preternatural Senses now rounds the range value.
      Fixed a Rampage talent on an arena NPC
      Outmanuever now gives a physical resistance reduction
      Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
      Reckless Change now scales range beyond 4.
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4818 51575b47-30f0-44d4-a5cc-537603b46e54
      b71729da
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