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Commit 3bea8431 authored by dg's avatar dg
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Lumberjack quest will correctly pop even if taken into an ambush at the same time

git-svn-id: http://svn.net-core.org/repos/t-engine4@3162 51575b47-30f0-44d4-a5cc-537603b46e54
parent 3874903c
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......@@ -38,7 +38,7 @@ on_grant = function(self, who)
change_level=1, change_zone="town-lumberjack-village",
}
g:resolve() g:resolve(nil, true)
local level = game.level
local level = game.memory_levels["wilderness-1"]
local spot = level:pickSpot{type="zone-pop", subtype="lumberjack-town"}
game.zone:addEntity(level, g, "terrain", spot.x, spot.y)
......
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