From 3bea8431598ed9ab164f0f90760c6105c921a03f Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 6 Apr 2011 00:49:06 +0000
Subject: [PATCH] Lumberjack quest will correctly pop even if taken into an
 ambush at the same time

git-svn-id: http://svn.net-core.org/repos/t-engine4@3162 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/quests/lumberjack-cursed.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/quests/lumberjack-cursed.lua b/game/modules/tome/data/quests/lumberjack-cursed.lua
index 143dfad4c9..f02f12f919 100644
--- a/game/modules/tome/data/quests/lumberjack-cursed.lua
+++ b/game/modules/tome/data/quests/lumberjack-cursed.lua
@@ -38,7 +38,7 @@ on_grant = function(self, who)
 		change_level=1, change_zone="town-lumberjack-village",
 	}
 	g:resolve() g:resolve(nil, true)
-	local level = game.level
+	local level = game.memory_levels["wilderness-1"]
 	local spot = level:pickSpot{type="zone-pop", subtype="lumberjack-town"}
 	game.zone:addEntity(level, g, "terrain", spot.x, spot.y)
 
-- 
GitLab