From 3bea8431598ed9ab164f0f90760c6105c921a03f Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 6 Apr 2011 00:49:06 +0000 Subject: [PATCH] Lumberjack quest will correctly pop even if taken into an ambush at the same time git-svn-id: http://svn.net-core.org/repos/t-engine4@3162 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/quests/lumberjack-cursed.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/quests/lumberjack-cursed.lua b/game/modules/tome/data/quests/lumberjack-cursed.lua index 143dfad4c9..f02f12f919 100644 --- a/game/modules/tome/data/quests/lumberjack-cursed.lua +++ b/game/modules/tome/data/quests/lumberjack-cursed.lua @@ -38,7 +38,7 @@ on_grant = function(self, who) change_level=1, change_zone="town-lumberjack-village", } g:resolve() g:resolve(nil, true) - local level = game.level + local level = game.memory_levels["wilderness-1"] local spot = level:pickSpot{type="zone-pop", subtype="lumberjack-town"} game.zone:addEntity(level, g, "terrain", spot.x, spot.y) -- GitLab