DarkGod
authored
Sustain talent cost fix I found simple way to fix this bug without compromising the design of actor resources: When activated, sustained talents will store the resources (costs and drains) committed and reverse those exact values when deactivated, calling all normal resource management functions in both cases. This eliminates a potentially exploitable bug for talents that have functional sustain or drain costs that change between activation and deactivation. See merge request !335
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