Misc 1.7beta5
Meaningful patch notes in approximate order of relevance:
- Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
- Buff the celestial/radiance tree
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Improve Pace Yourself
- Slightly increase dammod for knives (45% str/45% dex -> 50% str/50% dex)
- Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
- Buff Dawn's Blade
- Make Vor Pride's special vault have a slightly friendlier layout
- Remove digging from all vaults that currently require digging
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
Mostly irrelevant other changes:
- Make orc summoners and orc grand summoners use psiblades instead of slings, give skeleton assassins resolvers.sustains_at_birth, reduce how many turns mind parasite puts talents on cooldown for, remove object cost multiplier from slazish fens, make stoning poison no_npc_use
Merge request reports
Activity
Added 1 commit:
- d3f0dc27 - Remove object cost multiplier from slazish fens
Added 1 commit:
- 5739cdf9 - Reduce how long mind parasite puts talents on cd for
Added 1 commit:
- 43bfa839 - Fix
Added 1 commit:
- 9fd6f71d - Make stoning poison no_npc_use (as the player is always instakill immune anyway)
Added 1 commit:
- b5401a35 - Slightly increase dammod for knives
Added 1 commit:
- 08411e4a - Buff celestial/radiance
Added 1 commit:
- a5015742 - plop
Added 1 commit:
- 2d644498 - Make Pace Yourself not actively detrimental
mentioned in commit b39bcb32
Please register or sign in to reply