- Jun 18, 2015
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
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- Jun 17, 2015
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DarkGod authored
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- Jun 16, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Undeads Alters a variety of Undead enemies and the Blighted Ruins enemies. Should reduce the frequency of level < 5 characters being squished by a standard undead, by adding in a couple extra critters and bumping the levels up on the rest. This will make the Ruins of Kor'Pul and the Blighted Ruins a little easier. The Bone Giant base has had its dex reduced by 30, but its movement speed increased by 50%. This is done to stop the Half Finished Bone Giant having 40ish dex which made it rather annoying if it rolls a shield rune. It doesn't get the movement speed bonus though. Vampire and Wight minimum levels were also altered. They had a tendency to introduce themselves to the player on the same dungeon floor, rather than in a tiered progression. Wight talents were also tweaked so they aren't all the same. All the Skeletons have been given descriptions by Hogulus. Added an elite Skeleton Ninja for FUN. Could do with some focus group testing and a few new tiles for the skeletons.
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- Jun 12, 2015
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Hachem_Muche authored
More active object settings cleanup.
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- Jun 11, 2015
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DarkGod authored
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Hachem_Muche authored
Conflicts: game/modules/tome/data/talents/techniques/sling.lua
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- Jun 10, 2015
- Jun 08, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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HousePet authored
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- Jun 05, 2015
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DarkGod authored
Typos be gone! Fixing typos and grammar for 1.3.2
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- Jun 04, 2015
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stuntofthelitter authored
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- Jun 02, 2015
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DarkGod authored
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DarkGod authored
Occasional turn loss fix. Game.tick now creates a copy of entitites' list to iterate over since iterating over a table while modifying it is undefined. tickLevel now adjusts indices accordingly when entity is added or removed.
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DarkGod authored
Reaver tweaks Added Rot and Blight trees to Reaver, buffed Corrosive Worm/Poison Storm
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DarkGod authored
Mindslayer corrections Hi DarkGod :smiling_cat_face_with_heart_shaped_eyes: Removes the rest of is_psionic_focus and makes Icy Kill non-metallic.
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- May 30, 2015
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HousePet authored
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HousePet authored
Tweaks Skeletons, Vampires and Wights to improve the spread of spawns across levels. Makes Wights a little more different to themselves. Adds a degenerated skeleton archer and skeleton magus which might need new icons. Should reduce the instances of nasty skeletons appearing too early.
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- May 28, 2015
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HousePet authored
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- May 27, 2015
- May 03, 2015
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DarkGod authored
Archery woes (review?) Since Shoot talent does not account for the run-out ammo in its pre_usee and just returns nil from action in that case (I believe that is intended for either player misuse or difficult scenarios), and as error message of not having one of two things equipped in exactly the right fashion have always been the same confusiong snippet through all archery talents, I've decided to unify the pre use check for all archery. It comes in two fashions, counting wardens in and not counting wardens in; if desirable, those could be joined for added adventurer benefit, but I just left things as they are. Playtesting suggests it indeed is working as intended now. If there's anything to add to the picture while I'm at it, or if there are any problems, please comment.
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- May 02, 2015
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Hachem_Muche authored
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Hachem_Muche authored
Corrected tactical tables for talents used by artifacts. Draebor is even more annoying.
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- Apr 29, 2015
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Hachem_Muche authored
Fixed targetting bugs in Retch and Stone Wall.
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- Apr 28, 2015
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Alex Ksandra authored
Better error messages, check for nonzero ammo (so NPCs won't try to shoot while being low on arrows).
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- Apr 24, 2015
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Hachem_Muche authored
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Hachem_Muche authored
Move object use data cleanup to action. Protected function calls for talent code.
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- Apr 22, 2015
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Hachem_Muche authored
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- Apr 21, 2015
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Alex Ksandra authored
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DarkGod authored
Small fixes Solipsist unlock didn't work on dream altar, should now
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