- May 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3494 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3488 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3470 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3449 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3423 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3414 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3413 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3389 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3386 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 10, 2011
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dg authored
remove fucking flickering of hell that's been bugging me for 2 months and slwoing down dev! DIE BUG DIE !!!!! git-svn-id: http://svn.net-core.org/repos/t-engine4@3333 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 02, 2011
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dg authored
Dialogs will try to not go over game window size Moves tooltip window if it obscures view Drop dialog now not closes after each drop Emotes are now displayed over fog of war git-svn-id: http://svn.net-core.org/repos/t-engine4@3292 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 17, 2011
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dg authored
Tactical display is now handled by entities (actors) display callback (no change for modules, except they can customize it as needed) Added lifebars to tactical display mode git-svn-id: http://svn.net-core.org/repos/t-engine4@3220 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3139 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3107 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 29, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3095 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3074 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2925 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2011
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dg authored
The game now starts at 11h inted of midnight git-svn-id: http://svn.net-core.org/repos/t-engine4@2722 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2721 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2011
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dg authored
New smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled) git-svn-id: http://svn.net-core.org/repos/t-engine4@2715 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 01, 2011
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dg authored
Overhauled the particles code, most particle computations now run in separate thread(s), this should prevent them from lagging the game git-svn-id: http://svn.net-core.org/repos/t-engine4@2590 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2589 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2583 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2525 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2480 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2479 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2011
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dg authored
Reworked how the minimap works, Entities now can have a setupMinimapInfo() method that is called by the map code. If you use a special map update code, have a look at Map:updateGrid to make your code up to date git-svn-id: http://svn.net-core.org/repos/t-engine4@2463 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2432 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2416 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 16, 2011
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dg authored
Reduce most creatures (both NPC & players) damage done by about 25% - reducing oneshooting factor which aint quite fun git-svn-id: http://svn.net-core.org/repos/t-engine4@2393 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2329 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2325 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2322 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2303 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 02, 2011
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dg authored
Add a "party" code framework, allowing you to have multiple creatures in a party and assume direct control of one of them (and switch at will) Summon Control is now a passive that allows summons to be part of the party, increases dureation and reduces damage taken Default keybinds: F1-F8 for quick select of party members; ctrl+tab for popup Clicking on the creature "portrait" in the left side pane will transfer control git-svn-id: http://svn.net-core.org/repos/t-engine4@2276 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 30, 2010
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dg authored
THe orbs in the ruined dungeon will de-activate once the level is completed git-svn-id: http://svn.net-core.org/repos/t-engine4@2234 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2214 51575b47-30f0-44d4-a5cc-537603b46e54
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