- Dec 31, 2019
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Chris Davidson authored
This removes an annoying issue where leveling the talent wasn't strictly better and should make it more reliable as a debuff spam counter for melee.
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Chris Davidson authored
This is mostly to fix Yeek being able to instakill them early game since their rank is below rare but they're still randbosses. Might be better to just make them rares?
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Chris Davidson authored
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Chris Davidson authored
This is supposed to be one of the bigger selling points for SBlade players and combatTalentSpellDamage doesn't let us play with scaling power easily.
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Chris Davidson authored
I'm really unconvinced by the rule that APR/crit power should have abnormally high (0.75 vs 0.5) scaling, but at the very least we should take it off known problem cases.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
This is so upsetting
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Chris Davidson authored
Thats an ENTIRE INTEGER
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Chris Davidson authored
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Chris Davidson authored
Theres a weird asymmetry with how Mindrot and the rest of Gloom works.
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Chris Davidson authored
This was using a very naive combatDamage call on each slot instead of doing the interpreting the character sheet does. Now they both use the same method, though I'm not 100% I covered all the special casing.
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Chris Davidson authored
This is mostly just making what the character sheet does available elsewhere.
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Chris Davidson authored
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Chris Davidson authored
Add a combat_precomputed_x property for all of the powers, Accuracy, and Defense that lets you set them to a fixed value This is mostly to make it easy for pets to inherit a snapshot of their summoner's stats at cast without fancy function capture and such. Ideally we would just add the summoner's raw power to the summon, but at present there is no way to calculate raw power without information loss.
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DarkGod authored
Update living weapons and sleeping dragons vaults Starsapphire messaged me with some updates for them and I added some improvements myself. For living weapons: added new "moving" enemy weapon weaker than the animated and poltergeist ones, added support for orcs weapon types, and improved the way the ASCII map generation is handled. For sleeping dragons: replaces the sleep effect with a proper dozing effect to prevent use of instant use skills while asleep, bumped up chances of aggroing when picking up loot, added as a possible vault to spawn in Eruan, and bumped classes of the dragons from just wyrmic to wyrmic plus 1 random one for drakes and plus 2 random ones for the wyrm (they're supposed to be deadly even by vault standards after all!) See merge request !608
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- Dec 30, 2019
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Dec 29, 2019
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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