- Dec 10, 2019
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DarkGod authored
Merge branch 'master' of git.net-core.org:tome/t-engine4
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- Dec 03, 2019
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DarkGod authored
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- Dec 02, 2019
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DarkGod authored
- Dec 01, 2019
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Lisa Greene authored
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Lisa Greene authored
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Sheila authored
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Sheila authored
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Sheila authored
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- Nov 29, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Nov 27, 2019
- Nov 26, 2019
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DarkGod authored
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DarkGod authored
Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back
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DarkGod authored
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DarkGod authored
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DarkGod authored
Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
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DarkGod authored
Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
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DarkGod authored
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- Nov 25, 2019
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DarkGod authored
- Nov 24, 2019
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DarkGod authored
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DarkGod authored
Fixes to block callback and archery AI callbackOnBlock now passes in the blocked parameter, fixes a bug with Annihilator's shield capacitor. The addition to shoot is so that the mecha knows it can shoot through the player and turrets, makes it a bit less dumb. Also added archery_pass_friendly to the thoughtform archer so it's less useless. See merge request !591
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- Nov 23, 2019
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Chris Davidson authored
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Chris Davidson authored
I really want to know how many melee killed themselves flurrying into this on an NPC.
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Chris Davidson authored
There are various reports of this being a problematic scaler in 1.6. I don't see how, beyond it being an insane scaler in general, but its possible a change has been overlooked and its probably better to disable it for now. One thing that might have changed is the new AI and/or various things not breaking stealth anymore might've made hard hitting abilities actually use the bonus more often. Dunno. NPCs with Shadowstrike base get a small crit mult bonus instead. The rat lobby is strong, and they get to keep the actual talent. #squeak
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Chris Davidson authored
Meant to do this forever ago. Catalepsy can stay as the uncapped death trap, this can stay supplemental :p.
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Chris Davidson authored
Surge is just too bursty to put on NPCs that synergize well with it
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Chris Davidson authored
Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (player TLs are the same) These have been crazy for way too long and are more relevant now that fixedbosses have more focused talent choices.
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Chris Davidson authored
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Chris Davidson authored
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