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Commit 1353fd3c authored by Chris Davidson's avatar Chris Davidson
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Reduce Shield Wall armor

parent e72e408e
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1 merge request!5921.6.2 misc
......@@ -197,7 +197,7 @@ newTalent{
sustain_stamina = 30,
tactical = { DEFEND = 2 },
on_pre_use = function(self, t, silent) if not self:hasShield() then if not silent then game.logPlayer(self, "You require a weapon and a shield to use this talent.") end return false end return true end,
getArmor = function(self,t) return self:combatTalentStatDamage(t, "str", 6, 40) + self:combatTalentStatDamage(t, "dex", 6, 40) end,
getArmor = function(self,t) return self:combatTalentStatDamage(t, "str", 6, 30) + self:combatTalentStatDamage(t, "dex", 6, 30) end,
getBlock = function(self, t) return self:combatTalentStatDamage(t, "str", 20, 75) + self:combatTalentStatDamage(t, "dex", 20, 75) end,
stunKBresist = function(self, t) return self:combatTalentLimit(t, 1, 0.15, 0.50) end, -- Limit <100%
activate = function(self, t)
......
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