- Aug 07, 2020
-
-
DarkGod authored
Changed Adept and other such talent changes to bit a bit more clear in how they operate (add raw levels affected by mastery to effective level, they do NOT trigger on_learn and such and do NOT alter raw level) dont cheese slipstream
-
DarkGod authored
Actors are cleaned of temporary effects upon death even if they do not ressurect, to prevent some effects from lingering after their deaths
-
DarkGod authored
-
DarkGod authored
-
- Aug 06, 2020
-
-
DarkGod authored
-
Lisa Greene authored
-
Lisa Greene authored
-
Lisa Greene authored
-
Lisa Greene authored
-
Lisa Greene authored
-
Lisa Greene authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Unless in developer mode, during betas the game will refuse to load most addons; as they only mess up with the testing
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
FIxed Assemble to not error out when there are 2 skeletons and one lord of skulls
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
- Aug 05, 2020
- Aug 04, 2020
-
-
DarkGod authored
Swapped talents that used callbackOnActBase for life threshold checks to callbackOnAct so tha they account for faster players
-
DarkGod authored
Discarded Refuse can only be used in combat, unsustains when out of combat and sustain cost is changed to a casting cost. It is not meant to be left on but to be used as a cooldown
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Golden Age of Necromancy is now 1 turn invulnerability (it was intended this way but I was dumb and didnt find a way to do it until now)
-
DarkGod authored
IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!
-