- Dec 04, 2019
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Sheila authored
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- Dec 03, 2019
- Dec 02, 2019
- Nov 27, 2019
- Nov 26, 2019
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DarkGod authored
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DarkGod authored
Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back
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DarkGod authored
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DarkGod authored
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DarkGod authored
Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
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DarkGod authored
Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
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DarkGod authored
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- Nov 25, 2019
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DarkGod authored
- Nov 24, 2019
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DarkGod authored
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DarkGod authored
1.6.2 misc This at least tames the auto_classes algorithm's intense hunger for broad talent spreads. See merge request !592
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DarkGod authored
Fixes to block callback and archery AI callbackOnBlock now passes in the blocked parameter, fixes a bug with Annihilator's shield capacitor. The addition to shoot is so that the mecha knows it can shoot through the player and turrets, makes it a bit less dumb. Also added archery_pass_friendly to the thoughtform archer so it's less useless. See merge request !591
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- Nov 23, 2019
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Chris Davidson authored
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Chris Davidson authored
I really want to know how many melee killed themselves flurrying into this on an NPC.
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Chris Davidson authored
There are various reports of this being a problematic scaler in 1.6. I don't see how, beyond it being an insane scaler in general, but its possible a change has been overlooked and its probably better to disable it for now. One thing that might have changed is the new AI and/or various things not breaking stealth anymore might've made hard hitting abilities actually use the bonus more often. Dunno. NPCs with Shadowstrike base get a small crit mult bonus instead. The rat lobby is strong, and they get to keep the actual talent. #squeak
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Chris Davidson authored
Meant to do this forever ago. Catalepsy can stay as the uncapped death trap, this can stay supplemental :p.
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Chris Davidson authored
Surge is just too bursty to put on NPCs that synergize well with it
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Chris Davidson authored
Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (player TLs are the same) These have been crazy for way too long and are more relevant now that fixedbosses have more focused talent choices.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Dispel really needs a complete overhaul someday. But this is fine for today.
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Chris Davidson authored
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Chris Davidson authored
THE RIGHT LINE IS LIKE RIGHT ABOVE THIS AHHH
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- Nov 22, 2019
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Chris Davidson authored
In addition to already having a lot of melee hate the Blighted Summoning buff made the summons very tanky potentially prolonging the fight even more. Since Blighted Summoning is cool and Spine isn't, it gets to stay.
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Chris Davidson authored
More focused elements and less sustain spam.
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Chris Davidson authored
Add a banned_talents field to fixedboss classes that allows you to prevent them from spending points on them (this is not the same as no_npc_use)
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Chris Davidson authored
Add a max_talent_types property to fixedboss classes that allows you to limit how many categories they unlock, defaulted to 2
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