- Mar 29, 2017
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Hachem_Muche authored
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Hachem_Muche authored
Fix bug in passing event_id to event functions (metatables). Fixed uniqueness of cultists event.
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Hachem_Muche authored
GameState:startEvents() updated: The zone events file supports some new fields: unique = true prevents triggering of events that have previously been triggered (anywhere in the game) level_range = a range of allowed levels the event is allowed to spawn on (complements the forbid field) special = an optional function(lev) that can determine if the event should spawn or not (Logic reversed: must now return true to allow the event to trigger, consistent with other "special" functions) doneEvent is always triggered for events that are placed or assigned to a level Updated the sludgenest and noxious-caldera events for the wilderness and the conclave-vault event for the halfling ruins. (They special field is removed as it's not needed.) Added documentation and output to the relevant GameState functions. Added (with appropriate level restrictions) the rat-lich, old-battle-field, damp-cave, drake-cave, fearscape-portal, and naga-portal events to the I.D. The cultists event in the I.D. is now unique and can only spawn from level 5+.
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- Mar 26, 2017
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Hachem_Muche authored
Elite Guardians for the drake-cave, naga-portal, and fearscape-portal events have a chance to gain an extra class and drop an additional rare item above level 50.
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Hachem_Muche authored
Ensure portal breaks when appropriate. Prevent respawns in spots with no path to the portal.
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Hachem_Muche authored
sub-vault, rat-lich, damp-cave, old-battle-field, drake-cave, naga-portal, fearscape-portal .no_worldport is set to that of the parent zone. Actor levels are 5% to 15% higher than the the parent zone and game difficulty adjustments are not compounded. Object material levels match the parent zone. Auto explore and minimap settings updated. Fixed a bug in sub-vault that was preventing the stairs from crumbling as intended. The player can choose to ignore the naga-portal and fearscape-portal by hitting escape at the pop-up. Fixed a bug in game:changeLevelReal that was causing the player to incorrectly be placed at level start when params.auto_level_stair was set. The player is correctly placed on one of the graves when returning from the old-battle-field event.
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- Mar 23, 2017
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Chris Davidson authored
Fix cold theme not generating on randarts
- Mar 20, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Archer fixes Balance changes to reduce Archer power level, in particular their damage output and evasion. - Slightly reduced numbers on Rapid Shot - Bullseye attack speed reduced - Trueshot attack speed reduced - Reduced power of Intuitive Shots. Can no longer trigger while concealed/escaping/movement infusion - Increased cooldown of Escape. Now breaks on any non-movement action - Reduced Concealment evasion - Shadow Shot no longer instantly resets Concealment. Instead reduces cooldown by 2-9, activating Concealment instantly if cooldown is reduced to 0. - Snipe cooldown increased to 10 Not Archer - reduced duration of Assassinate/Marked for Death to 4 and increased the power. Means you have a smaller window to benefit from the boost, but gain more benefit from burst (i.e. dumping a Flurry, Heartseeker, Coup into the window beats Flurry/Heartseeker/Coup + 2 basic attacks). Should improve the feel of the talent. See merge request !434
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DarkGod authored
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DarkGod authored
Chats that somehow end up being too tall for the screen now force to clip top so that controls are always visible
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DarkGod authored
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DarkGod authored
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DarkGod authored
reorder the new debug commands so that the most common ones keep their old letters; muscle memory is important :) improve new summon creature dialog to not lock targetting and auto select a nearby free location by default
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Hachem_Muche authored
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Hachem_Muche authored
LUACONSOLE keybind added to all major debugging commands. Combat log messages added. God Mode and Semi-Godmode are now permanent status effects that can be toggled off in DebugMain. "Create all Artifacts" moved to the CreateItem dialog (1st option). "Test Dummy" moved to the SummonCreature dialog (1st option). "Remove all creatures" updated to give the choice of removal as before or killing (by player). The latter option allows for quick clearing of levels awarding exp and loot to the player. Entities affected are output to the combat log. SummonCreature prompts for target location. CreateTrap prompts for target location. Major upgrade to the CreateItem dialog, including error trapping and log output. New option to load object definitions from all zone files, including addon files (in standard directories). New option to pregenerate selected items for review within the dialog (by tooltip) before adding them to level. Right-click forces refresh, and the previewed object can be added to the zone by specifying 0 quantity at the creation prompt. New command "Advance Player" using a new dialog: Can specify a level to levelup to. Can award unlimited respec, talent, and stat points. Can automatically force all stats to a specified values or to the maximum amount allowed for the character level Can automatically force learning of all talent levels to either a specific talent level or the maximum level allowed by character level and stats (can override restrictions). Can coerce all known talent mastery to a specified level. Can unlock all talent categories. Using the automatic maximum levels for stats and talent levels is a quick way to check all talents for scaling performance and errors by scanning their descriptions. The player is automatically backed up by the dialog before the changes are made, allowing all changes (by the dialog) to be rolled back multiple times.
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Hachem_Muche authored
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- Mar 19, 2017
- Mar 18, 2017
- Mar 17, 2017
- Mar 16, 2017
- Mar 15, 2017
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HousePet authored
- Mar 14, 2017
- Mar 13, 2017
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Chris Davidson authored
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Chris Davidson authored
Reduce Blade Flurry cost
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