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Commit 9a5f6551 authored by Chris Davidson's avatar Chris Davidson
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Reduce post-player level scaling on Lethality

Reduce Blade Flurry cost
parent 2886f4f7
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1 merge request!4311.5 balance
......@@ -23,9 +23,9 @@ newTalent{
mode = "passive",
points = 5,
require = cuns_req1,
critpower = function(self, t) return self:combatTalentScale(t, 7.5, 20, 0.75) end,
critpower = function(self, t) return self:combatTalentScale(t, 7.5, 20, 0.1) end,
-- called by _M:combatCrit in mod.class.interface.Combat.lua
getCriticalChance = function(self, t) return self:combatTalentScale(t, 2.3, 7.5, 0.75) end,
getCriticalChance = function(self, t) return self:combatTalentScale(t, 2.3, 7.5, 0.1) end,
passives = function(self, t, p)
self:talentTemporaryValue(p, "combat_critical_power", t.critpower(self, t))
end,
......@@ -100,7 +100,7 @@ newTalent{
cooldown = 30,
sustain_stamina = 50,
tactical = { BUFF = 2 },
drain_stamina = 6,
drain_stamina = 4,
no_break_stealth = true,
no_energy = true,
getSpeed = function(self, t) return self:combatTalentScale(t, 0.10, 0.30, 0.75) end,
......
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