- Oct 18, 2019
- Oct 17, 2019
- Oct 16, 2019
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Randelites/boss now won't try to escape/kite forever and ever Reduced the wants to escape & kite a bit in targets marked as ranged
-
Lisa Greene authored
-
- Oct 15, 2019
-
-
DarkGod authored
-
DarkGod authored
-
Chris Davidson authored
This reverts commit 3da0d245.
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
forceUseTalent's ignore_cd can be set to ignore_check_only to ignore cd *checks* but not ignore seting the talent to cooling down
-
Chris Davidson authored
Some of these costs are completely insane.
-
Chris Davidson authored
Pretty sure this was disabled because of confusing one shots from stacking stun and a move speed resulting in literally 10 turns for 1 step. As that issue is now fixed theres no need to keep it disabled.
-
Chris Davidson authored
Some things like antimagic could cause values to hit literally 0.
-
Chris Davidson authored
Leftover from when it was higher tier.
-
Chris Davidson authored
This default makes more sense. "Other" usually means non-interacting, and they can't be dispelled.
-
Chris Davidson authored
This is applied more freely now and it gets annoying for it to eat dispels.
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
The old one had odd interactions when a projectile caused the block.
-