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Commit b5697798 authored by DarkGod's avatar DarkGod
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Rush correctly autotargets if the option is on

parent 5493319f
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......@@ -32,7 +32,7 @@ newTalent{
tactical = { ATTACK = { weapon = 1, stun = 1 }, CLOSEIN = 3 },
requires_target = true,
is_melee = true,
target = function(self, t) return {type="bolt", range=self:getTalentRange(t), nolock=true, nowarning=true, requires_knowledge=false, stop__block=true} end,
target = function(self, t) return {type="bolt", range=self:getTalentRange(t), requires_knowledge=false, stop__block=true} end,
range = function(self, t) return math.floor(self:combatTalentScale(t, 6, 10)) end,
on_pre_use = function(self, t)
if self:attr("never_move") then return false end
......
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