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Commit 4b75714f authored by Lisa Greene's avatar Lisa Greene
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Summoner should use mindpower to apply effects

parent 3c68b1a7
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......@@ -403,7 +403,7 @@ newTalent{
local tg = {type="ball", range=self:getTalentRange(t), friendlyfire=false, radius=self:getTalentRadius(t), talent=t, x=m.x, y=m.y}
local explodeDamage = self:callTalent(self.T_DETONATE,"explodeSecondary")
local duration = 3
self:project(tg, m.x, m.y, DamageType.FLAMESHOCK, {dur=duration, dam=self:mindCrit(explodeDamage)})
self:project(tg, m.x, m.y, DamageType.FLAMESHOCK, {dur=duration,apply_power=self:combatMindpower(),dam=self:mindCrit(explodeDamage)})
game.level.map:particleEmitter(m.x, m.y, tg.radius, "ball_fire", {radius=tg.radius})
end,
on_arrival = function(self, t, m)
......
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