- Jun 20, 2015
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DarkGod authored
New string.prefix and string.suffix functions Deus Ex Machina achievement altered and now possible to get
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- Jun 17, 2015
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DarkGod authored
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- Jun 16, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Undeads Alters a variety of Undead enemies and the Blighted Ruins enemies. Should reduce the frequency of level < 5 characters being squished by a standard undead, by adding in a couple extra critters and bumping the levels up on the rest. This will make the Ruins of Kor'Pul and the Blighted Ruins a little easier. The Bone Giant base has had its dex reduced by 30, but its movement speed increased by 50%. This is done to stop the Half Finished Bone Giant having 40ish dex which made it rather annoying if it rolls a shield rune. It doesn't get the movement speed bonus though. Vampire and Wight minimum levels were also altered. They had a tendency to introduce themselves to the player on the same dungeon floor, rather than in a tiered progression. Wight talents were also tweaked so they aren't all the same. All the Skeletons have been given descriptions by Hogulus. Added an elite Skeleton Ninja for FUN. Could do with some focus group testing and a few new tiles for the skeletons.
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- Jun 11, 2015
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DarkGod authored
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- Jun 10, 2015
- Jun 08, 2015
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Alex Ksandra authored
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Alex Ksandra authored
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HousePet authored
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- Jun 05, 2015
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DarkGod authored
Typos be gone! Fixing typos and grammar for 1.3.2
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- Jun 04, 2015
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stuntofthelitter authored
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- Jun 02, 2015
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DarkGod authored
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DarkGod authored
Occasional turn loss fix. Game.tick now creates a copy of entitites' list to iterate over since iterating over a table while modifying it is undefined. tickLevel now adjusts indices accordingly when entity is added or removed.
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DarkGod authored
Reaver tweaks Added Rot and Blight trees to Reaver, buffed Corrosive Worm/Poison Storm
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DarkGod authored
Mindslayer corrections Hi DarkGod :smiling_cat_face_with_heart_shaped_eyes: Removes the rest of is_psionic_focus and makes Icy Kill non-metallic.
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- May 30, 2015
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HousePet authored
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HousePet authored
Tweaks Skeletons, Vampires and Wights to improve the spread of spawns across levels. Makes Wights a little more different to themselves. Adds a degenerated skeleton archer and skeleton magus which might need new icons. Should reduce the instances of nasty skeletons appearing too early.
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- May 28, 2015
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HousePet authored
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- May 27, 2015
- May 03, 2015
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DarkGod authored
Archery woes (review?) Since Shoot talent does not account for the run-out ammo in its pre_usee and just returns nil from action in that case (I believe that is intended for either player misuse or difficult scenarios), and as error message of not having one of two things equipped in exactly the right fashion have always been the same confusiong snippet through all archery talents, I've decided to unify the pre use check for all archery. It comes in two fashions, counting wardens in and not counting wardens in; if desirable, those could be joined for added adventurer benefit, but I just left things as they are. Playtesting suggests it indeed is working as intended now. If there's anything to add to the picture while I'm at it, or if there are any problems, please comment.
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- Apr 28, 2015
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Alex Ksandra authored
Better error messages, check for nonzero ammo (so NPCs won't try to shoot while being low on arrows).
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- Apr 21, 2015
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Alex Ksandra authored
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DarkGod authored
Small fixes Solipsist unlock didn't work on dream altar, should now
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Alex Ksandra authored
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- Apr 16, 2015
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DarkGod authored
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DarkGod authored
Fix Rune: Biting Gale not being used by tactical AI Fix Rune: Biting Gale not being used by tactical AI This was caused by the lack of a "radius" attribute in the talent definition. While tactical.lua makes good use of the talent's "target" value, for the initial within_range check it ignores this and uses the sum of what it gets from getTalentRadius and getTalentRange. So, while Biting Gale had a perfectly good target table, because the radius was not stored in a separate radius value the AI was assuming it to have a range of 0, and thus never using it. DG's verdict was to insist on better-written talents, rather than a more flexible check in the AI routine. Talent creators will need to watch out for this one. Now, I've searched through all the talents, and not found any other cases exactly like this. I have, however, found a few which could be improved. I'll consider uploading a bundle of such fixes later.
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- Apr 15, 2015
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Nagyhal authored
This was caused by the lack of a "radius" attribute. Which tactical.lua makes good use of the talent's "target" value, for the initial range check it ignores this and uses the sum of getTalentRadius and getTalentRange. So, while Biting Gale had a perfectly good target table, because the radius was not stored in a separate radius value the AI was assuming it to have a range of 0 and thus never using it. I've searched through the entire code base, and not found any other cases exactly like this. I have, however, found a few which could be mildly improved. I'll consider uploading a bundle of such fixes later.
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- Apr 14, 2015
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DarkGod authored
Zone load tips The game will now look in a zone's definition files for load_tips to display when loading a level of the zone, in that silly waiter titled Loading level... Load_tips are an exact copy of the ones in module definitions except they can't contain images. They also shouldn't be too long because the waiter looks silly too stretched. At least the players have something to look at in addition to just "Please wait while loading the level...". As mentioned on IRC, they could be used for special zones (Caldera, dreams, Angolwen). For other zones, they might not be added at all or just contain a copy of the normal loading-game tips. The PR doesn't include any load tips for said zones because I can't into ToME lore :P
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DarkGod authored
More fixes Makes solipsist rares on nightmare+ less annoying
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DarkGod authored
Caustic weapon fix Fixes crash when corroding armor with the caustic weapon ego.
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DarkGod authored
Small fixes some forum complaints being fixed, nothing big.
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- Apr 12, 2015
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razakai authored
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