- Jan 30, 2015
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Alex Ksandra authored
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- Jan 01, 2015
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Oct 19, 2013
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DarkGod authored
Fixed actor execution loop to crrectly resume at the next actor after the pause: aka this should fix Through the Crowd
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- Mar 19, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6580 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2012
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dg authored
Fix realtime mode git-svn-id: http://svn.net-core.org/repos/t-engine4@5137 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 01, 2012
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dg authored
Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list git-svn-id: http://svn.net-core.org/repos/t-engine4@5071 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3820 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 26, 2011
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dg authored
Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway git-svn-id: http://svn.net-core.org/repos/t-engine4@3733 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3270 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 02, 2011
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dg authored
Overhauled the speeds system. Now when a talent or object grants +X% foo speed it means you can do X% more of action foo in the same time. So if you get a 100% combat speed increase you will attack twice as fast git-svn-id: http://svn.net-core.org/repos/t-engine4@3144 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2338 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
All classes now have a cloneFull() method that will clone themselves and all their subobjects without duplication git-svn-id: http://svn.net-core.org/repos/t-engine4@1111 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
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