All classes now have a cloneFull() method that will clone themselves and all...
All classes now have a cloneFull() method that will clone themselves and all their subobjects without duplication git-svn-id: http://svn.net-core.org/repos/t-engine4@1111 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Game.lua 49 additions, 0 deletionsgame/engines/default/engine/Game.lua
- game/engines/default/engine/GameEnergyBased.lua 2 additions, 2 deletionsgame/engines/default/engine/GameEnergyBased.lua
- game/engines/default/engine/GameTurnBased.lua 1 addition, 1 deletiongame/engines/default/engine/GameTurnBased.lua
- game/engines/default/engine/Savefile.lua 36 additions, 16 deletionsgame/engines/default/engine/Savefile.lua
- game/engines/default/engine/class.lua 28 additions, 0 deletionsgame/engines/default/engine/class.lua
- game/engines/default/engine/interface/ActorProject.lua 4 additions, 4 deletionsgame/engines/default/engine/interface/ActorProject.lua
- game/modules/tome/class/Game.lua 1 addition, 1 deletiongame/modules/tome/class/Game.lua
- game/modules/tome/class/PlayerDisplay.lua 2 additions, 0 deletionsgame/modules/tome/class/PlayerDisplay.lua
- game/modules/tome/class/World.lua 2 additions, 2 deletionsgame/modules/tome/class/World.lua
- game/modules/tome/data/talents/corruptions/plague.lua 219 additions, 0 deletionsgame/modules/tome/data/talents/corruptions/plague.lua
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