- Jan 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2329 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2328 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2327 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2325 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2322 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2259 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
With smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@2258 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2250 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale) git-svn-id: http://svn.net-core.org/repos/t-engine4@2224 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities move around the map with smooth movements. This is not used by default, modules can choose to use it or not git-svn-id: http://svn.net-core.org/repos/t-engine4@2204 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 19, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2169 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1570 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 12, 2010
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dg authored
Modified ListColumns and TreeList to use tstrings to speedup display. You need to update your LevelupTalentsDialog if you copied the one from ToME, copy it again ;) git-svn-id: http://svn.net-core.org/repos/t-engine4@1507 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
Right click popup will not allow talents to be used on the world map Static map generator will not clone terrain that does not requests cloning git-svn-id: http://svn.net-core.org/repos/t-engine4@1256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1236 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2010
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dg authored
Added Packing cunning generic talents, available to archers & slingers at start and unlockable by rogues git-svn-id: http://svn.net-core.org/repos/t-engine4@1185 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@963 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 28, 2010
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dg authored
New Entity:getDisplayString() method that returns a string that makes drawColorString* display the entity image inside the text (only works on cards that can do framebuffer objects) Inventory, stores, tooltips, ... now display the image Fixed Sunburst description git-svn-id: http://svn.net-core.org/repos/t-engine4@942 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 24, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@935 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 14, 2010
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dg authored
Fix unided ego objects Fix character sheet line feeds Fix Shield Pummel shield attack git-svn-id: http://svn.net-core.org/repos/t-engine4@916 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 12, 2010
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@906 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@872 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 24, 2010
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dg authored
ToME now uses a FBO to do a full map shader that can blur, colorize, ... Low hit point warning now displays a red "glow" around the map edges, intensifying as life gets lower git-svn-id: http://svn.net-core.org/repos/t-engine4@841 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 23, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@834 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@824 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 16, 2010
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dg authored
can keybind to mouse buttons moving the mouse in target mode will do freemode targetting left click in target mode cancels, any others accept zoom support added to the map, targetting and particles code, some things not perfect yet, deactivated for normal play git-svn-id: http://svn.net-core.org/repos/t-engine4@802 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
Separate declaration and definition of inline functions; add an ALWAYS_INLINE define in types.h for GCC-based compilers to make sure to inline even in non-optimized builds, which is required. git-svn-id: http://svn.net-core.org/repos/t-engine4@797 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@795 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@792 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@789 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 09, 2010
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dg authored
scrolls & potions have gradual chance of destruction based on damage done git-svn-id: http://svn.net-core.org/repos/t-engine4@765 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 08, 2010
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dg authored
subrace is always asked heightened sense starting radisu bigger level decay works correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@758 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@753 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 03, 2010
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dg authored
add new shaders shaders work git-svn-id: http://svn.net-core.org/repos/t-engine4@749 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@747 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 02, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@746 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@745 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@741 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@734 51575b47-30f0-44d4-a5cc-537603b46e54
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