- Oct 20, 2019
- Oct 19, 2019
- Oct 18, 2019
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Afflicted+predator Mindrot fix. Creeping Darkness hits target tile. Predator revision: https://imgur.com/a/Tv89YRZ See merge request !558
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DarkGod authored
Blighted Summoning Tweaks - All summons get bone shield and more Spellpower. - Summoner Summons and Necro Minions also get corrupted talents - All other summons also get blight conversion and VD. - is_nature_summon tag added for summoner summons. - summon_count handled innately in actor.lua (bonus counts may still be added e.g. alch golem) See merge request !553
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Tawny Harte authored
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DarkGod authored
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DarkGod authored
1.6b anorithil Cost Tweaks (mostly increases). Firebeam hits 3 times in a row, +10 base dam. shadow blast damage corrected. Corona bolts are slightly faster. Searing light aoe does not friendly fire. Searing light targeting updated to reflect aoe portion. Glyphs sustain has cd. Fixed Divine Glyphs. Pos and Neg regen base (removed from chants and hymns). Chants 4 gives pos when hit by weapon. See merge request !552
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DarkGod authored
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Tawny Harte authored
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Tawny Harte authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Talent Category point of level 36 moved to 34
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Tawny Harte authored
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Tawny Harte authored
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- Oct 17, 2019
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DarkGod authored
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DarkGod authored
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Tawny Harte authored
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Tawny Harte authored
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Tawny Harte authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Tawny Harte authored
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DarkGod authored
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Tawny Harte authored
* commit '7d02a6c1': (62 commits) plop claenup Nerfed a bit the Weirdling Beast (it learns new classes at a bit higher level) Randelites/boss now won't try to escape/kite forever and ever Reduced the wants to escape & kite a bit in targets marked as ranged Summoner should use mindpower to apply effects psssh plop Revert "Change other effects to not prevent entering the world map" Fix typo Increase the Willpower contribution to Vim gain Add life display to Blood Grasp stuff Rush correctly autotargets if the option is on Passives that are spells, nature powers, ... will show as such in their descriptions forceUseTalent's ignore_cd can be set to ignore_check_only to ignore cd *checks* but not ignore seting the talent to cooling down Reduce sustain cost of Blood Fury Reenable Skirmisher on NPCs Add base values to item proc DamageTypes Fix Drake's Bane strength requirement Change other effects to not prevent entering the world map Change Feed to type other ... # Conflicts: # game/modules/tome/data/talents/gifts/summon-utility.lua
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