return([[Upon making a critical melee attack the savagery of your predation causes a cursed miasma begins to permeate your hunting grounds.
return([[Upon making a critical melee attack the savagery of your predation causes a cursed miasma to begin permeating your hunting grounds.
The miasma will seep from %d locations, including your own, within radius %d, deals %d damage split between darkness and mind and blocks sight.
Prey lost within your miasma have a %d%% chance to lose track of you and may mistake friends for foe.
This will not occur if you are in cursed miasma.]]):format(t.getMiasmaCount(self,t),self:getTalentRadius(t),self:damDesc(DamageType.DARKNESS,t.getDamage(self,t)/2)+self:damDesc(DamageType.MIND,t.getDamage(self,t)/2),t.getChance(self,t))