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  1. Apr 20, 2021
  2. Apr 19, 2021
  3. Apr 18, 2021
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  5. Apr 16, 2021
  6. Apr 15, 2021
  7. Apr 12, 2021
  8. Apr 09, 2021
  9. Apr 07, 2021
  10. Mar 31, 2021
    • DarkGod's avatar
      Merge branch 'celestialCircle_fix' into 'master' · 95fb4c4b
      DarkGod authored
      Celestial Surge Bugfix
      
      Celestial Surge for some reason requires an actor to stand at the center of the circle for it to deal damage, even if there are other actors in the circle. This removes that requirement so that all circles always "detonate" properly.
      
      Also assigns the "circle" subtype to the Surging Circles buff, because it looked sad and lonely without one.
      
      **This MR is save safe.**
      
      See merge request !701
      95fb4c4b
    • DarkGod's avatar
      stuff · 66816359
      DarkGod authored
      66816359
  11. Mar 29, 2021
  12. Mar 27, 2021
  13. Mar 26, 2021
  14. Mar 25, 2021
    • DarkGod's avatar
      Merge branch 'corrosiveWorm_fix' into 'master' · a219b886
      DarkGod authored
      Clone Effect Removal Adjustment
      
      Inner Demons uniquely removes not only `remove_on_clone` tagged effects, but all detrimental timed effects. This causes a bug with Corrosive Worm as removing the worm causes it to detonate. The projection expects the actor's position to be defined, but effect removal is typically handled *before* the actor is placed, causing an error. This adjusts the order of Inner Demons to wait until the actor is placed to remove effects, and adjusts several other cloning effects (Shadow Simulacrum, Projection) to do the same for consistency (although these typically only remove flagged effects).
      
      Also adjusts Corrosive Worm to not interact bizarrely with Inner Demons: Corrosive Worm resets to 0 stored damage when the clone is made, to prevent Inner Demons causing chain reaction bombing in an incredibly niche interaction.
      
      **This MR is save safe.**
      
      See merge request !700
      a219b886
    • Ryan Yappert's avatar
  15. Mar 10, 2021
  16. Mar 08, 2021
  17. Mar 04, 2021
  18. Mar 02, 2021
  19. Feb 16, 2021
  20. Feb 15, 2021
    • DarkGod's avatar
      Merge branch 'tk_weapon_sprite' into 'master' · d4b578cb
      DarkGod authored
      TK weapon sprite
      
      Adds a particle effect for all actors who have their TK slot (`INVEN_PSIONIC_FOCUS`) filled. Make the item spin behind them in a cool fashion.
      
      Implemented in `Actor:updateModdableTilePrepare()`, which is probably not the best place for it, but at the least is agnostic of whether or not the Actor actually has a moddable tile.
      
      See merge request !698
      d4b578cb
    • DarkGod's avatar
      Merge branch 'nsrr/t-engine4-Misc1.7.3' · 139f4a8f
      DarkGod authored
      139f4a8f
    • DarkGod's avatar
      Merge branch 'ai_adjust' into 'master' · a57f781a
      DarkGod authored
      Fix the issue that AI do not act when and after frozen
      
      Current AI do not handle frozen status very well, it won't try to break the ice and may permanently forget their target after the ice-block melts away if the player is not nearby, then AI will just stand still.
      
      This commit try to fix this strange behavior:
      1. When the ice-block melt, try to reset the AI's target to the applier
      2. Let tactical AI hit the ice-block, leaving the numb AI for now (because they are numb)
      3. Let your own projectile hit you if you are encased in ice, so you could break ice by projectile.
      
      This commit only provides a possible solution for this issue, and its potential impact should be evaluated.
      
      
      See merge request !696
      a57f781a
    • DarkGod's avatar
      Merge branch 'premote-fake-elite' into 'master' · 4f01948a
      DarkGod authored
      Promote existing fake-rare elite enemies to rare, for they are basically a rare.
      
      
      
      See merge request !694
      4f01948a
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