- Apr 20, 2021
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Otowa Kotori authored
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- Apr 19, 2021
- Apr 18, 2021
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DarkGod authored
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- Apr 17, 2021
- Apr 16, 2021
- Apr 15, 2021
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DarkGod authored
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- Apr 12, 2021
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DarkGod authored
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Otowa Kotori authored
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- Apr 09, 2021
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DarkGod authored
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- Apr 07, 2021
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DarkGod authored
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- Mar 31, 2021
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DarkGod authored
Celestial Surge Bugfix Celestial Surge for some reason requires an actor to stand at the center of the circle for it to deal damage, even if there are other actors in the circle. This removes that requirement so that all circles always "detonate" properly. Also assigns the "circle" subtype to the Surging Circles buff, because it looked sad and lonely without one. **This MR is save safe.** See merge request !701
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DarkGod authored
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- Mar 29, 2021
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DarkGod authored
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- Mar 27, 2021
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Ryan Yappert authored
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- Mar 26, 2021
- Mar 25, 2021
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DarkGod authored
Clone Effect Removal Adjustment Inner Demons uniquely removes not only `remove_on_clone` tagged effects, but all detrimental timed effects. This causes a bug with Corrosive Worm as removing the worm causes it to detonate. The projection expects the actor's position to be defined, but effect removal is typically handled *before* the actor is placed, causing an error. This adjusts the order of Inner Demons to wait until the actor is placed to remove effects, and adjusts several other cloning effects (Shadow Simulacrum, Projection) to do the same for consistency (although these typically only remove flagged effects). Also adjusts Corrosive Worm to not interact bizarrely with Inner Demons: Corrosive Worm resets to 0 stored damage when the clone is made, to prevent Inner Demons causing chain reaction bombing in an incredibly niche interaction. **This MR is save safe.** See merge request !700
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Ryan Yappert authored
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- Mar 10, 2021
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DarkGod authored
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- Mar 08, 2021
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DarkGod authored
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- Mar 04, 2021
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DarkGod authored
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- Mar 02, 2021
- Feb 16, 2021
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Otowa Kotori authored
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Otowa Kotori authored
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Otowa Kotori authored
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Otowa Kotori authored
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- Feb 15, 2021
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DarkGod authored
TK weapon sprite Adds a particle effect for all actors who have their TK slot (`INVEN_PSIONIC_FOCUS`) filled. Make the item spin behind them in a cool fashion. Implemented in `Actor:updateModdableTilePrepare()`, which is probably not the best place for it, but at the least is agnostic of whether or not the Actor actually has a moddable tile. See merge request !698
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DarkGod authored
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DarkGod authored
Fix the issue that AI do not act when and after frozen Current AI do not handle frozen status very well, it won't try to break the ice and may permanently forget their target after the ice-block melts away if the player is not nearby, then AI will just stand still. This commit try to fix this strange behavior: 1. When the ice-block melt, try to reset the AI's target to the applier 2. Let tactical AI hit the ice-block, leaving the numb AI for now (because they are numb) 3. Let your own projectile hit you if you are encased in ice, so you could break ice by projectile. This commit only provides a possible solution for this issue, and its potential impact should be evaluated. See merge request !696
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