From 9f4669546637a03c86079315bf9c4891f176a491 Mon Sep 17 00:00:00 2001
From: Bunny <glisa825@gmail.com>
Date: Mon, 23 Dec 2019 00:56:04 -0500
Subject: [PATCH] Tune down high end Shadow Combat damage This can be
 problematic on enemies with multihits

---
 game/modules/tome/data/talents/cunning/shadow-magic.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/cunning/shadow-magic.lua b/game/modules/tome/data/talents/cunning/shadow-magic.lua
index 608fbd857b..c0ff1a9f43 100644
--- a/game/modules/tome/data/talents/cunning/shadow-magic.lua
+++ b/game/modules/tome/data/talents/cunning/shadow-magic.lua
@@ -32,7 +32,7 @@ newTalent{
 		if not p then return "" end
 		return tostring(math.floor(damDesc(self, DamageType.DARKNESS, t.getDamage(self, t)))), "buff_font_smaller"
 	end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 90) end,  -- This doesn't crit or generally scale easily so its safe to be aggressive
+	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 70) end,  -- This doesn't crit or generally scale easily so its safe to be aggressive
 	getManaCost = function(self, t) return 0 end,
 	activate = function(self, t)
 		local ret = {}
-- 
GitLab