From 9f4669546637a03c86079315bf9c4891f176a491 Mon Sep 17 00:00:00 2001 From: Bunny <glisa825@gmail.com> Date: Mon, 23 Dec 2019 00:56:04 -0500 Subject: [PATCH] Tune down high end Shadow Combat damage This can be problematic on enemies with multihits --- game/modules/tome/data/talents/cunning/shadow-magic.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/cunning/shadow-magic.lua b/game/modules/tome/data/talents/cunning/shadow-magic.lua index 608fbd857b..c0ff1a9f43 100644 --- a/game/modules/tome/data/talents/cunning/shadow-magic.lua +++ b/game/modules/tome/data/talents/cunning/shadow-magic.lua @@ -32,7 +32,7 @@ newTalent{ if not p then return "" end return tostring(math.floor(damDesc(self, DamageType.DARKNESS, t.getDamage(self, t)))), "buff_font_smaller" end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 90) end, -- This doesn't crit or generally scale easily so its safe to be aggressive + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 1, 70) end, -- This doesn't crit or generally scale easily so its safe to be aggressive getManaCost = function(self, t) return 0 end, activate = function(self, t) local ret = {} -- GitLab