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Commit 78750565 authored by dg's avatar dg
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Fixed tactical infos for Fire Storm, now NPCs will use it

git-svn-id: http://svn.net-core.org/repos/t-engine4@3417 51575b47-30f0-44d4-a5cc-537603b46e54
parent 58da598c
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......@@ -116,7 +116,7 @@ newTalent{
radius = 2,
direct_hit = true,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, friendlyfire=false}
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, selffire=false}
end,
getLightDamage = function(self, t) return 10 + self:combatSpellpower(0.2) * self:getTalentLevel(t) end,
getDarknessDamage = function(self, t) return 10 + self:combatSpellpower(0.2) * self:getTalentLevel(t) end,
......
......@@ -107,7 +107,7 @@ newTalent{
range = 0,
radius = 3,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t)}
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false}
end,
tactical = { ATTACKAREA = 2 },
getDuration = function(self, t) return 5 + self:combatSpellpower(0.05) + self:getTalentLevel(t) end,
......@@ -119,7 +119,7 @@ newTalent{
DamageType.FIRE, t.getDamage(self, t),
3,
5, nil,
engine.Entity.new{alpha=100, display='', color_br=200, color_bg=60, color_bb=30},
{type="firestorm", only_one=true},
function(e)
e.x = e.src.x
e.y = e.src.y
......
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