From 787505659009ee5884d1d825f3a193959c2b9f53 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 20 May 2011 10:19:56 +0000
Subject: [PATCH] Fixed tactical infos for Fire Storm, now NPCs will use it

git-svn-id: http://svn.net-core.org/repos/t-engine4@3417 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/divine/star-fury.lua    | 2 +-
 game/modules/tome/data/talents/spells/fire-alchemy.lua | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/talents/divine/star-fury.lua b/game/modules/tome/data/talents/divine/star-fury.lua
index e4b8c44f41..f3ac16a783 100644
--- a/game/modules/tome/data/talents/divine/star-fury.lua
+++ b/game/modules/tome/data/talents/divine/star-fury.lua
@@ -116,7 +116,7 @@ newTalent{
 	radius = 2,
 	direct_hit = true,
 	target = function(self, t)
-		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, friendlyfire=false}
+		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, selffire=false}
 	end,
 	getLightDamage = function(self, t) return 10 + self:combatSpellpower(0.2) * self:getTalentLevel(t) end,
 	getDarknessDamage = function(self, t) return 10 + self:combatSpellpower(0.2) * self:getTalentLevel(t) end,
diff --git a/game/modules/tome/data/talents/spells/fire-alchemy.lua b/game/modules/tome/data/talents/spells/fire-alchemy.lua
index ca21231402..c5cae2982d 100644
--- a/game/modules/tome/data/talents/spells/fire-alchemy.lua
+++ b/game/modules/tome/data/talents/spells/fire-alchemy.lua
@@ -107,7 +107,7 @@ newTalent{
 	range = 0,
 	radius = 3,
 	target = function(self, t)
-		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t)}
+		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false}
 	end,
 	tactical = { ATTACKAREA = 2 },
 	getDuration = function(self, t) return 5 + self:combatSpellpower(0.05) + self:getTalentLevel(t) end,
@@ -119,7 +119,7 @@ newTalent{
 			DamageType.FIRE, t.getDamage(self, t),
 			3,
 			5, nil,
-			engine.Entity.new{alpha=100, display='', color_br=200, color_bg=60, color_bb=30},
+			{type="firestorm", only_one=true},
 			function(e)
 				e.x = e.src.x
 				e.y = e.src.y
-- 
GitLab