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Commit 6702f314 authored by Lisa Greene's avatar Lisa Greene
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Helminthauge crystal cabal

Spawns in kor pul and scint caves (also enabled scint caves vaults in general)
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2019 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
roomCheck(function(room, zone, level, map)
return resolvers.current_level >= 5 and resolvers.current_level <= 25
end)
specialList("actor", {
"/data/general/npcs/crystal.lua",
})
border = 0
startx, starty = 4, 10
defineTile('.', data.floor or "FLOOR")
defineTile(',', "FLOOR")
defineTile('!', "DOOR_VAULT")
defineTile('X', "HARDWALL")
defineTile('G', "FLOOR", {random_filter={type="gem"}})
defineTile('C', "FLOOR", nil, {random_filter={subtype="crystal", add_levels=4}})
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
return {
[[.........]],
[[.XXXXXXX.]],
[[.XXXXXXX.]],
[[.X,C,C,X.]],
[[.XGG,GGX.]],
[[.XGG,GGX.]],
[[.X,C,C,X.]],
[[.XXX!XXX.]],
[[.XXX.XXX.]],
[[.XXX.XXX.]],
[[.........]],
}
\ No newline at end of file
......@@ -42,7 +42,7 @@ return {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle","amon-sul-crypt","rat-nest","skeleton-mage-cabal","snake-pit"},
lesser_vaults_list = {"circle","amon-sul-crypt","rat-nest","skeleton-mage-cabal","crystal-cabal","snake-pit"},
lite_room_chance = 100,
['.'] = "FLOOR",
['#'] = "WALL",
......
......@@ -40,7 +40,8 @@ return {
map = {
class = "engine.generator.map.Roomer",
nb_rooms = 5,
rooms = {"random_room", {"money_vault",5}},
rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"amon-sul-crypt","skeleton-mage-cabal","crystal-cabal","snake-pit"},
lite_room_chance = 20,
['.'] = "CRYSTAL_FLOOR",
['#'] = {"CRYSTAL_WALL","CRYSTAL_WALL2","CRYSTAL_WALL3","CRYSTAL_WALL4","CRYSTAL_WALL5","CRYSTAL_WALL6","CRYSTAL_WALL7","CRYSTAL_WALL8","CRYSTAL_WALL9","CRYSTAL_WALL10","CRYSTAL_WALL11","CRYSTAL_WALL12","CRYSTAL_WALL13","CRYSTAL_WALL14","CRYSTAL_WALL15","CRYSTAL_WALL16","CRYSTAL_WALL17","CRYSTAL_WALL18","CRYSTAL_WALL19","CRYSTAL_WALL20",},
......
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