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Commit 45875be9 authored by Lisa Greene's avatar Lisa Greene
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Nsrr mage cabal update

Same spawn locations as before, added variety
parent c89d7c76
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......@@ -19,11 +19,38 @@
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
roomCheck(function(room, zone, level, map)
return resolvers.current_level >= 5 and resolvers.current_level <= 25
return resolvers.current_level >= 5 and resolvers.current_level <= 25
end)
specialList("actor", {
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/thieve.lua",
"/data/general/npcs/horror.lua",
})
specialList("terrain", {
"/data/general/grids/forest.lua",
}, true)
local mobs = {
"skeleton mage",
"skeleton warrior",
"skeleton archer",
"thief",
"bloated horror",
}
local mob = rng.tableRemove(mobs)
local weapon = "staff"
if mob == "skeleton warrior" then weapon = rng.percent(50) and "waraxe" or "battleaxe"
elseif mob == "skeleton archer" then weapon = "longbow"
elseif mob == "thief" then weapon = rng.percent(50) and "dagger" or "sling"
elseif mob == "bloated horror" then weapon = "mindstar"
end
local armor = "cloth"
if mob == "skeleton warrior" then armor = rng.percent(50) and "shield" or "massive"
elseif mob == "skeleton archer" then armor = rng.percent(50) and "light" or "heavy"
elseif mob == "thief" then armor = "light"
end
border = 0
startx, starty = 4, 10
defineTile('.', data.floor or "FLOOR")
......@@ -31,22 +58,22 @@ defineTile(',', "FLOOR")
defineTile('D', "DOOR")
defineTile('!', "DOOR_VAULT")
defineTile('X', "HARDWALL")
defineTile('W', "FLOOR", {random_filter={subtype="staff", tome_mod="vault", add_levels=4}})
defineTile('S', "FLOOR", {random_filter={type="scroll", ego_chance=25, add_levels=4}})
defineTile('M', "FLOOR", nil, {random_filter={name="skeleton mage", add_levels=4}})
defineTile('S', "FLOOR", {random_filter={type="scroll", ego_chance=50, add_levels=6}})
defineTile('W', "FLOOR", {random_filter={subtype=weapon, tome_mod="vault", add_levels=6, ego_chance=100}})
defineTile('A', "FLOOR", {random_filter={subtype=armor, tome_mod="vault", add_levels=6, ego_chance=100}})
defineTile('M', "FLOOR", nil, {random_filter={name=mob, add_levels=8}})
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
return {
[[.........]],
[[.XXXXXXX.]],
[[.XSSSSSX.]],
[[.XASSSWX.]],
[[.XXXDXXX.]],
[[.X,,M,,X.]],
[[.X,M,M,X.]],
[[.X,,M,,X.]],
[[.XDX!XDX.]],
[[.XWX.XWX.]],
[[.XWX.XAX.]],
[[.XXX.XXX.]],
[[.........]],
}
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