diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua index 9091463eb637220655e119ce4fcdd667b17b719a..298b5d1af564dd74528e08c40fe8925e96e9da26 100644 --- a/game/modules/tome/data/birth/descriptors.lua +++ b/game/modules/tome/data/birth/descriptors.lua @@ -82,7 +82,7 @@ newBirthDescriptor{ game_state = { force_town_respec = 1, rare_minimum_level = 4, -- Player level rare NPCs start appearing, handled by the actor generator defined by zones - random_boss_minimum_level = 8, -- Player level random bosses above rare start spawning, handled by the actor generator typically defined by zones + random_boss_minimum_level = 10, -- Player level random bosses above rare start spawning, handled by the actor generator typically defined by zones fixedboss_class_minimum_level = 10, -- Player level fixed bosses can gain levels in bonus classes, handled in Actor.levelupClass default_fixedboss_class_level_rate = 0.5, -- Default level rate of classes applied to fixedbosses, handled in NPC.addedToLevel default_fixedboss_class_start_level_pct = 0.8, -- Default % of level to use as start level if not explicitly defined, handled in NPC.addedToLevel