- Sep 24, 2010
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dg authored
Invisibility got a fullscreen graphical effect Stealth got a fullscreen graphical effect git-svn-id: http://svn.net-core.org/repos/t-engine4@1307 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 23, 2010
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dg authored
Drakes can now only summon a lesser version of themselves and hatchlinsg comes in summoned packs of 3 not 9 git-svn-id: http://svn.net-core.org/repos/t-engine4@1298 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1259 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Right click popup will not allow talents to be used on the world map Static map generator will not clone terrain that does not requests cloning git-svn-id: http://svn.net-core.org/repos/t-engine4@1256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 15, 2010
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dg authored
Changed UI to split the various zones visualy and add background images git-svn-id: http://svn.net-core.org/repos/t-engine4@1214 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 14, 2010
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dg authored
Savefiles now write to a temporary file and are then renamed, this prevents savefile corruptions git-svn-id: http://svn.net-core.org/repos/t-engine4@1201 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 10, 2010
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dg authored
Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy: * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y) * to simply: self.log:toScreen() * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1173 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1160 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 05, 2010
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dg authored
start undead start zone git-svn-id: http://svn.net-core.org/repos/t-engine4@1153 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1117 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 28, 2010
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dg authored
Changed lua table.sort() function to accept any index as a second parameter, if not a function it will assume the items to sort are tables and sort them by the given index Improved the integrated lua profiler (only works when luajit is disabled) Greatly improved performance when moving around the map. Map:checkAllEntities() is now much faster, FOV code is also faster git-svn-id: http://svn.net-core.org/repos/t-engine4@1092 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 11, 2010
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dg authored
Added rng.normalFloat() function git-svn-id: http://svn.net-core.org/repos/t-engine4@1011 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 06, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@988 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@962 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 28, 2010
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dg authored
New Entity:getDisplayString() method that returns a string that makes drawColorString* display the entity image inside the text (only works on cards that can do framebuffer objects) Inventory, stores, tooltips, ... now display the image Fixed Sunburst description git-svn-id: http://svn.net-core.org/repos/t-engine4@942 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 24, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@935 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 12, 2010
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@906 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@870 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@864 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 24, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@842 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
ToME now uses a FBO to do a full map shader that can blur, colorize, ... Low hit point warning now displays a red "glow" around the map edges, intensifying as life gets lower git-svn-id: http://svn.net-core.org/repos/t-engine4@841 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 23, 2010
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dg authored
Refitted all damage formulas to use more explicit and generic (and bound) functions git-svn-id: http://svn.net-core.org/repos/t-engine4@831 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 22, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 21, 2010
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dg authored
Fix dual arrows git-svn-id: http://svn.net-core.org/repos/t-engine4@823 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 20, 2010
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dg authored
Most texts are now anti-aliased git-svn-id: http://svn.net-core.org/repos/t-engine4@822 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 19, 2010
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dg authored
Mount Doom zone (not accessible yet) git-svn-id: http://svn.net-core.org/repos/t-engine4@815 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 16, 2010
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dg authored
can keybind to mouse buttons moving the mouse in target mode will do freemode targetting left click in target mode cancels, any others accept zoom support added to the map, targetting and particles code, some things not perfect yet, deactivated for normal play git-svn-id: http://svn.net-core.org/repos/t-engine4@802 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@789 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 09, 2010
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dg authored
typos attack destroying items now have a chance based on damage done git-svn-id: http://svn.net-core.org/repos/t-engine4@766 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@725 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@667 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
* the engine can reboot its lua state when unloading a module, to clean things up git-svn-id: http://svn.net-core.org/repos/t-engine4@661 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@658 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@656 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2010
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dg authored
path string cache for speedy A* git-svn-id: http://svn.net-core.org/repos/t-engine4@647 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@631 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
Remove some unused variables; add some headers that were missing; fix some returns that were void or not void inappropriately; change a couple of variables to size_t git-svn-id: http://svn.net-core.org/repos/t-engine4@628 51575b47-30f0-44d4-a5cc-537603b46e54
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