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Otowa Kotori
Tales of MajEyal
Commits
db497bff
Commit
db497bff
authored
14 years ago
by
dg
Browse files
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tset
git-svn-id:
http://svn.net-core.org/repos/t-engine4@1173
51575b47-30f0-44d4-a5cc-537603b46e54
parent
dfd63417
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Changes
3
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3 changed files
game/engines/default/engine/LogFlasher.lua
+12
-12
12 additions, 12 deletions
game/engines/default/engine/LogFlasher.lua
game/modules/tome/class/Game.lua
+20
-5
20 additions, 5 deletions
game/modules/tome/class/Game.lua
src/core_lua.c
+33
-0
33 additions, 0 deletions
src/core_lua.c
with
65 additions
and
17 deletions
game/engines/default/engine/LogFlasher.lua
+
12
−
12
View file @
db497bff
...
...
@@ -58,11 +58,14 @@ function _M:call(style, str, ...)
if
self
.
flashing
==
0
and
#
self
.
log
>
0
then
self
.
log
=
{}
end
local
base
=
""
if
#
self
.
log
>
0
then
base
=
table.remove
(
self
.
log
)
end
if
#
self
.
log
>
0
then
base
=
table.remove
(
self
.
log
)
[
1
]
end
local
lines
=
(
base
..
" "
..
str
:
format
(
...
)):
splitLines
(
self
.
w
-
4
,
self
.
font
)
for
i
=
1
,
#
lines
do
table.insert
(
self
.
log
,
lines
[
i
])
self
.
surface
:
erase
(
0
,
0
,
0
,
255
)
self
.
surface
:
drawColorStringBlended
(
self
.
font
,
lines
[
i
],
0
,
0
,
self
.
color
[
1
],
self
.
color
[
2
],
self
.
color
[
3
])
local
t
=
self
.
surface
:
glTexture
()
table.insert
(
self
.
log
,
{
lines
[
i
],
t
})
end
self
.
flashing_style
=
style
self
.
flashing
=
20
...
...
@@ -79,23 +82,20 @@ function _M:empty(force)
end
function
_M
:
display
()
-- If nothing changed, return the same surface as before
if
not
self
.
changed
then
return
self
.
surface
end
self
.
changed
=
false
-- Erase and the display the map
if
self
.
flashing_style
==
BAD
then
self
.
surface
:
erase
(
self
.
bgcolor
[
1
]
+
self
.
flashing
*
10
,
self
.
bgcolor
[
2
],
self
.
bgcolor
[
3
])
core
.
display
.
drawQuad
(
self
.
display_x
,
self
.
display_y
,
self
.
w
,
self
.
h
,
self
.
bgcolor
[
1
]
+
self
.
flashing
*
10
,
self
.
bgcolor
[
2
],
self
.
bgcolor
[
3
]
,
255
)
elseif
self
.
flashing_style
==
NEUTRAL
then
self
.
surface
:
erase
(
self
.
bgcolor
[
1
],
self
.
bgcolor
[
2
],
self
.
bgcolor
[
3
]
+
self
.
flashing
*
10
)
core
.
display
.
drawQuad
(
self
.
display_x
,
self
.
display_y
,
self
.
w
,
self
.
h
,
self
.
bgcolor
[
1
],
self
.
bgcolor
[
2
],
self
.
bgcolor
[
3
]
+
self
.
flashing
*
10
,
255
)
else
self
.
surface
:
erase
(
self
.
bgcolor
[
1
],
self
.
bgcolor
[
2
]
+
self
.
flashing
*
10
,
self
.
bgcolor
[
3
])
end
self
.
surface
:
drawColorStringBlended
(
self
.
font
,
self
.
log
[
1
]
or
""
,
0
,
0
,
self
.
color
[
1
],
self
.
color
[
2
],
self
.
color
[
3
])
core
.
display
.
drawQuad
(
self
.
display_x
,
self
.
display_y
,
self
.
w
,
self
.
h
,
self
.
bgcolor
[
1
],
self
.
bgcolor
[
2
]
+
self
.
flashing
*
10
,
self
.
bgcolor
[
3
],
255
)
end
-- if self.log[1] then self.log[1][2]:toScreen(self.display_x, self.display_y, self.w, self.h) end
self
.
flashing
=
self
.
flashing
-
1
if
self
.
flashing
>
0
then
self
.
changed
=
true
if
self
.
flashing
>
0
then
else
table.remove
(
self
.
log
,
1
)
end
return
self
.
surface
end
This diff is collapsed.
Click to expand it.
game/modules/tome/class/Game.lua
+
20
−
5
View file @
db497bff
...
...
@@ -403,8 +403,10 @@ function _M:onTurn()
end
function
_M
:
display
()
local
st
=
core
.
game
.
getTime
()
-- Now the map, if any
if
self
.
level
and
self
.
level
.
map
and
self
.
level
.
map
.
finished
then
print
(
"=====display01"
,
core
.
game
.
getTime
()
-
st
)
-- Display the map and compute FOV for the player if needed
if
self
.
level
.
map
.
changed
then
self
.
player
:
playerFOV
()
...
...
@@ -415,6 +417,7 @@ function _M:display()
self
.
level
.
data
.
background
(
self
.
level
)
end
print
(
"=====display02"
,
core
.
game
.
getTime
()
-
st
)
-- Display using Framebuffer, sotaht we can use shaders and all
if
self
.
fbo
then
self
.
fbo
:
use
(
true
)
...
...
@@ -433,34 +436,46 @@ function _M:display()
self
.
target
:
display
()
end
print
(
"=====display03"
,
core
.
game
.
getTime
()
-
st
)
if
not
self
.
zone_name_s
then
self
.
zone_name_s
=
core
.
display
.
drawStringBlendedNewSurface
(
self
.
player_display
.
font
,
(
"%s (%d)"
):
format
(
self
.
zone
.
name
,
self
.
level
.
level
),
0
,
255
,
255
)
local
s
=
core
.
display
.
drawStringBlendedNewSurface
(
self
.
player_display
.
font
,
(
"%s (%d)"
):
format
(
self
.
zone
.
name
,
self
.
level
.
level
),
0
,
255
,
255
)
self
.
zone_name_s
=
s
:
glTexture
()
self
.
zone_name_w
,
self
.
zone_name_h
=
s
:
getSize
()
end
local
znsx
,
znsy
=
self
.
zone_name_s
:
getSize
()
self
.
zone_name_s
:
toScreen
(
self
.
level
.
map
.
display_x
+
self
.
level
.
map
.
viewport
.
width
-
znsx
,
self
.
level
.
map
.
display_y
+
self
.
level
.
map
.
viewport
.
height
-
znsy
self
.
level
.
map
.
display_x
+
self
.
level
.
map
.
viewport
.
width
-
self
.
zone_name_w
,
self
.
level
.
map
.
display_y
+
self
.
level
.
map
.
viewport
.
height
-
self
.
zone_name_h
,
self
.
zone_name_w
,
self
.
zone_name_h
)
print
(
"=====display04"
,
core
.
game
.
getTime
()
-
st
)
-- Minimap display
self
.
level
.
map
:
minimapDisplay
(
0
,
20
,
util
.
bound
(
self
.
player
.
x
-
25
,
0
,
self
.
level
.
map
.
w
-
50
),
util
.
bound
(
self
.
player
.
y
-
25
,
0
,
self
.
level
.
map
.
h
-
50
),
50
,
50
,
1
)
print
(
"=====display05"
,
core
.
game
.
getTime
()
-
st
)
end
-- We display the player's interface
self
.
flash
:
display
():
toScreen
(
self
.
flash
.
display_x
,
self
.
flash
.
display_y
)
self
.
flash
:
display
()
print
(
"=====display06"
,
core
.
game
.
getTime
()
-
st
)
self
.
logdisplay
:
display
():
toScreen
(
self
.
logdisplay
.
display_x
,
self
.
logdisplay
.
display_y
)
print
(
"=====display07"
,
core
.
game
.
getTime
()
-
st
)
self
.
player_display
:
display
():
toScreen
(
self
.
player_display
.
display_x
,
self
.
player_display
.
display_y
)
print
(
"=====display08"
,
core
.
game
.
getTime
()
-
st
)
if
self
.
show_npc_list
then
self
.
npcs_display
:
display
():
toScreen
(
self
.
npcs_display
.
display_x
,
self
.
npcs_display
.
display_y
)
else
self
.
hotkeys_display
:
display
():
toScreen
(
self
.
hotkeys_display
.
display_x
,
self
.
hotkeys_display
.
display_y
)
end
if
self
.
player
then
self
.
player
.
changed
=
false
end
print
(
"=====display09"
,
core
.
game
.
getTime
()
-
st
)
-- Tooltip is displayed over all else
self
:
targetDisplayTooltip
(
game
.
w
,
game
.
h
)
print
(
"=====display10"
,
core
.
game
.
getTime
()
-
st
)
engine
.
GameTurnBased
.
display
(
self
)
print
(
"=====display11"
,
core
.
game
.
getTime
()
-
st
)
end
function
_M
:
setupCommands
()
...
...
This diff is collapsed.
Click to expand it.
src/core_lua.c
+
33
−
0
View file @
db497bff
...
...
@@ -726,6 +726,38 @@ static int gl_texture_to_sdl(lua_State *L)
return
1
;
}
static
int
gl_draw_quad
(
lua_State
*
L
)
{
int
x
=
luaL_checknumber
(
L
,
1
);
int
y
=
luaL_checknumber
(
L
,
2
);
int
w
=
luaL_checknumber
(
L
,
3
);
int
h
=
luaL_checknumber
(
L
,
4
);
float
r
=
luaL_checknumber
(
L
,
5
)
/
255
;
float
g
=
luaL_checknumber
(
L
,
6
)
/
255
;
float
b
=
luaL_checknumber
(
L
,
7
)
/
255
;
float
a
=
luaL_checknumber
(
L
,
8
)
/
255
;
if
(
lua_isuserdata
(
L
,
9
))
{
GLuint
*
t
=
(
GLuint
*
)
auxiliar_checkclass
(
L
,
"gl{texture}"
,
9
);
glBindTexture
(
GL_TEXTURE_2D
,
*
t
);
}
else
glBindTexture
(
GL_TEXTURE_2D
,
0
);
glColor4f
(
r
,
g
,
b
,
a
);
glBegin
(
GL_QUADS
);
/* Draw A Quad */
glTexCoord2f
(
0
,
0
);
glVertex2f
(
0
+
x
,
0
+
y
);
glTexCoord2f
(
0
,
1
);
glVertex2f
(
0
+
x
,
h
+
y
);
glTexCoord2f
(
1
,
1
);
glVertex2f
(
w
+
x
,
h
+
y
);
glTexCoord2f
(
1
,
0
);
glVertex2f
(
w
+
x
,
0
+
y
);
glEnd
(
);
/* Done Drawing The Quad */
glColor4f
(
1
,
1
,
1
,
1
);
return
0
;
}
static
int
sdl_load_image
(
lua_State
*
L
)
{
const
char
*
name
=
luaL_checkstring
(
L
,
1
);
...
...
@@ -1345,6 +1377,7 @@ static const struct luaL_reg displaylib[] =
{
"newSurface"
,
sdl_new_surface
},
{
"newTile"
,
sdl_new_tile
},
{
"newFBO"
,
gl_new_fbo
},
{
"drawQuad"
,
gl_draw_quad
},
{
"FBOActive"
,
gl_fbo_is_active
},
{
"drawStringNewSurface"
,
sdl_surface_drawstring_newsurface
},
{
"drawStringBlendedNewSurface"
,
sdl_surface_drawstring_newsurface_aa
},
...
...
This diff is collapsed.
Click to expand it.
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