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Added fs.rename() function
Savefiles now write to a temporary file and are then renamed, this prevents savefile corruptions git-svn-id: http://svn.net-core.org/repos/t-engine4@1201 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Savefile.lua 8 additions, 4 deletionsgame/engines/default/engine/Savefile.lua
- src/core_lua.c 9 additions, 0 deletionssrc/core_lua.c
- src/physfs/archivers/dir.c 16 additions, 0 deletionssrc/physfs/archivers/dir.c
- src/physfs/archivers/zip.c 12 additions, 6 deletionssrc/physfs/archivers/zip.c
- src/physfs/physfs.c 35 additions, 0 deletionssrc/physfs/physfs.c
- src/physfs/physfs.h 12 additions, 0 deletionssrc/physfs/physfs.h
- src/physfs/physfs_internal.h 10 additions, 5 deletionssrc/physfs/physfs_internal.h
- src/physfs/platform/posix.c 7 additions, 2 deletionssrc/physfs/platform/posix.c
- src/physfs/platform/windows.c 14 additions, 10 deletionssrc/physfs/platform/windows.c
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