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  1. Oct 05, 2016
    • DarkGod's avatar
      Merge branch 'CharmsFixes' into 'master' · e9e29142
      DarkGod authored
      Charms fixes
      
      * Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts.
      
      Fixed a bug causing multiple charm_on_use fields not to resolve correctly.
      
      Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns.
      
      Updated the AI tactical weights for charm egos that restore resources.
      
      
      See merge request !350
      e9e29142
    • DarkGod's avatar
      Merge branch 'InvDialogFix' into 'master' · ec7781cb
      DarkGod authored
      Inventory Dialog Fix
      
      This was a bear to track down...
      
      Fixes a bug that can cause incorrect tabs to be pre-selected (possibly causing a crash) when the Inventory dialog is re-invoked.  (Triggered when the new dialog instance is missing some tabs present in the previous instance.)
      
      Fix: Previously selected tabs are now carried over from re-instantiation by matching the "kind" field instead of by tab number, with special handling to ensure that all tabs are selected if the "all" tag (if present), was selected.
      
      See merge request !351
      ec7781cb
    • DarkGod's avatar
      Merge branch 'Traps&Detection' into 'master' · a7cfa1fc
      DarkGod authored
      Traps&Detection
      
      Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
      ESP only helps seeing actors, not traps, etc.
      
      Actors get a chance to detect traps when they are placed.
      
      Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages.  Updated the comments for the log management functions.
      
      Actor's combat.talented field is set to "disarmed" by default.
      
      See merge request !352
      a7cfa1fc
  2. Sep 25, 2016
    • Hachem_Muche's avatar
      Actor:canSee correctly calculates and uses the correct chance to see when the... · af362ebb
      Hachem_Muche authored
      Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
      ESP only helps seeing actors, not traps, etc.
      
      Actors get a chance to detect traps when they are placed.
      
      Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages.  Updated the comments for the log management functions.
      
      Actor's combat.talented field is set to "disarmed" by default.
      af362ebb
  3. Sep 23, 2016
  4. Sep 21, 2016
    • Hachem_Muche's avatar
      Fixes a bug that can cause incorrect tabs to be pre-selected (possibly causing... · 57d3fe0e
      Hachem_Muche authored
      Fixes a bug that can cause incorrect tabs to be pre-selected (possibly causing a crash) when the Inventory dialog is re-invoked.
      (This is triggered when the new dialog instance is missing some tabs present in the previous instance.)
      
      Tabs carried over from re-instantiation are matched by the "kind" field instead of by tab number, with special handling to ensure that all tabs are selected if the "all" tag (if present), was selected.
      57d3fe0e
  5. Sep 06, 2016
  6. Aug 05, 2016
  7. Aug 04, 2016
  8. Jul 29, 2016
  9. Jul 27, 2016
  10. Jul 26, 2016
  11. Jul 12, 2016
    • DarkGod's avatar
      Merge branch 'Defiler' into 'master' · 5fa5543e
      DarkGod authored
      Defiler Tweaks
      
      Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues.
      
      See merge request !341
      5fa5543e
  12. Jul 08, 2016
  13. Jul 07, 2016
    • DarkGod's avatar
      Merge branch 'RoguePoisonThrowingFixes' into 'master' · dd6dde99
      DarkGod authored
      Rogue Poison and Throwing-Knives Fixes
      
      Fix Poisons code to properly proc stoning (and other) poison effects.
      Fix some poison effects bypassing poison immunity.
      Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw).
      Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects.
      Clarified some game log messages and talent descriptions.
      
      Fix quickdraw self-triggering
      
      See merge request !340
      dd6dde99
  14. Jul 01, 2016
  15. Jun 27, 2016
  16. Jun 26, 2016
  17. Jun 21, 2016
  18. Jun 15, 2016
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