- Oct 05, 2016
-
-
DarkGod authored
Charms fixes * Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts. Fixed a bug causing multiple charm_on_use fields not to resolve correctly. Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns. Updated the AI tactical weights for charm egos that restore resources. See merge request !350
-
DarkGod authored
Inventory Dialog Fix This was a bear to track down... Fixes a bug that can cause incorrect tabs to be pre-selected (possibly causing a crash) when the Inventory dialog is re-invoked. (Triggered when the new dialog instance is missing some tabs present in the previous instance.) Fix: Previously selected tabs are now carried over from re-instantiation by matching the "kind" field instead of by tab number, with special handling to ensure that all tabs are selected if the "all" tag (if present), was selected. See merge request !351
-
DarkGod authored
Traps&Detection Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility. ESP only helps seeing actors, not traps, etc. Actors get a chance to detect traps when they are placed. Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions. Actor's combat.talented field is set to "disarmed" by default. See merge request !352
-
- Sep 25, 2016
-
-
Hachem_Muche authored
Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility. ESP only helps seeing actors, not traps, etc. Actors get a chance to detect traps when they are placed. Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions. Actor's combat.talented field is set to "disarmed" by default.
-
- Sep 23, 2016
- Sep 21, 2016
-
-
Hachem_Muche authored
Fixes a bug that can cause incorrect tabs to be pre-selected (possibly causing a crash) when the Inventory dialog is re-invoked. (This is triggered when the new dialog instance is missing some tabs present in the previous instance.) Tabs carried over from re-instantiation are matched by the "kind" field instead of by tab number, with special handling to ensure that all tabs are selected if the "all" tag (if present), was selected.
-
- Sep 06, 2016
-
-
Hachem_Muche authored
-
Hachem_Muche authored
-
Hachem_Muche authored
-
Hachem_Muche authored
Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts. Fixed a bug causing multiple charm_on_use fields not to resolve correctly. Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns. Updated the AI tactical weights for charm egos that restore resources.
-
- Aug 05, 2016
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
RandomObjects Random Objects are re-enabled with GameState:entityFilterPost as weak (1 ego) Randarts. Set filter.random_object = {table of Randart generation data} in Zone:makeEntity to use. I don't recall exactly what the problem was with these before, but it seems to be fixed. In case it's not for some rare case, there is a traceback printout if generation fails. See merge request !345
-
- Aug 04, 2016
-
-
Hachem_Muche authored
Set filter.random_object = {table of Randart generation data} in Zone:makeEntity to use. I don't recall exactly what the problem was with these before, but it seems to be fixed. In case it's not for some rare case, there is a traceback printout if generation fails.
-
DarkGod authored
Static RoomLoader entity list fix Fixes a bug where the .__loaded_files table for zone entity list table could erroeously be updated when loading static room maps. See merge request !344
-
DarkGod authored
-
Hachem_Muche authored
Fixes a bug where the .__loaded_files table for zone entity list table was erroneously being updated when loading static .tmx maps.
-
DarkGod authored
-
DarkGod authored
Infinite Dungeon levels now can have challenges. Each level after the second will have 30% + level chances of having one. Challenges can be a range of different things that you have to do on this level. If you manage to do them you get a random reward, which can be a randart, stats/class/generic/category or even prodigy points and perhaps more!
-
DarkGod authored
why hachem ? why ?? I dont see the point of this parameter and this *uterly* breaks any comlpex tmx file
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Fixed Swap Tinker option to not reset to enabled when the game restarts
-
DarkGod authored
Added hooks "InfiniteDungeon:getLayouts" and "InfiniteDungeon:getGrids" to add new varieties to the "abnormal" ID levels
-
- Jul 29, 2016
- Jul 27, 2016
-
- Jul 26, 2016
-
-
Sheila authored
Reduced healing mod malus to 80% from 100%
-
- Jul 12, 2016
-
-
DarkGod authored
Defiler Tweaks Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues. See merge request !341
-
- Jul 08, 2016
-
-
razakai authored
Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues.
-
- Jul 07, 2016
-
-
DarkGod authored
Rogue Poison and Throwing-Knives Fixes Fix Poisons code to properly proc stoning (and other) poison effects. Fix some poison effects bypassing poison immunity. Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw). Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects. Clarified some game log messages and talent descriptions. Fix quickdraw self-triggering See merge request !340
-
- Jul 01, 2016
-
-
Hachem_Muche authored
Fix some poison effects bypassing poison immunity. Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw). Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects. Clarified some game log messages and talent descriptions.
-
- Jun 27, 2016
-
-
DarkGod authored
Rogue Rework Rogue rework! See merge request !339
-
- Jun 26, 2016
-
-
razakai authored
-
- Jun 21, 2016
- Jun 15, 2016
-
-
DarkGod authored
-