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Merge branch 'CharmsFixes' into 'master'
Charms fixes * Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts. Fixed a bug causing multiple charm_on_use fields not to resolve correctly. Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns. Updated the AI tactical weights for charm egos that restore resources. See merge request !350
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- game/modules/tome/class/Object.lua 3 additions, 0 deletionsgame/modules/tome/class/Object.lua
- game/modules/tome/class/Zone.lua 7 additions, 2 deletionsgame/modules/tome/class/Zone.lua
- game/modules/tome/data/general/objects/egos/charms.lua 48 additions, 9 deletionsgame/modules/tome/data/general/objects/egos/charms.lua
- game/modules/tome/data/general/objects/egos/torques.lua 4 additions, 4 deletionsgame/modules/tome/data/general/objects/egos/torques.lua
- game/modules/tome/data/general/objects/egos/totems-powers.lua 3 additions, 3 deletions.../modules/tome/data/general/objects/egos/totems-powers.lua
- game/modules/tome/data/general/objects/egos/totems.lua 5 additions, 3 deletionsgame/modules/tome/data/general/objects/egos/totems.lua
- game/modules/tome/data/general/objects/egos/wands.lua 3 additions, 1 deletiongame/modules/tome/data/general/objects/egos/wands.lua
- game/modules/tome/resolvers.lua 1 addition, 1 deletiongame/modules/tome/resolvers.lua
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