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  1. Aug 20, 2011
  2. Aug 16, 2011
  3. Aug 15, 2011
  4. Aug 13, 2011
  5. Aug 10, 2011
  6. Aug 03, 2011
  7. Aug 02, 2011
  8. Aug 01, 2011
  9. Jul 30, 2011
  10. Jul 29, 2011
  11. Jul 27, 2011
    • dg's avatar
      aradox Mages now start with Dimensional Step and Time Skip · 1b56b6a4
      dg authored
      Chronomancy tree reordered
      Energy tree reordered and revised
      Gravity tree reordered and revised
      Matter tree revised
      Speed Control tree revised
      Timetravel tree reordered
      Reduced cooldowns and sustain costs on many chronomancy talents
      Most Gravity spells now deal bonus damage to pinned actors
      Body Reversion no longer removes 'other' timed effects
      Probability Weaving and Paradox Mastery are now passive
      Probability Weaving now improves luck and spellpower
      Static History moved to Chronomancy tree
      Deja Vu, Entropy, and Temporal Reprieve removed
      New Talent Energy Absorption
      Energy Decomposition is now a 'magical armor' sustain
      Redux is now an effect that allows you to 'double cast' your next activated spell
      Repulsion Shield renamed Repulsion Field and works as a knock back aura
      Calcify replaced with a new talent Destabilize
      Quantum Spike damage improved; also does bonus damage to Destabilized actors
      Two new Spacetime Weaving Talents; Banish and Spacetime Mastery
      Stop now deals temporal damage in addition to the stun effect
      Haste now gives a slight casting speed bonues as well as its old global speed boost
      Time Skip now Time Prisons the target rather then removing the actor
      Temporal Wake damage improved and a small stun effect added
      Fixed chronomancy cone particles
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3987 51575b47-30f0-44d4-a5cc-537603b46e54
      1b56b6a4
    • dg's avatar
      Cursed Touch starts with about 30% chance to curse an item. · 3b144188
      dg authored
      Extra points in Cursed Touch increase the chance up to 90%. Invest in this to make cursed items easier to find if you want to invest in curses.
      Cursed can wield both axes or cursed items with their talents.
      Replaced Grim Craft with an activated talent: Cursed Sentry. Animate a cursed weapon and toss it to a spot. It will fight for you for a while before turning to dust. This has no hate cost but does consume the weapon.
      Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift effect or 1 Vengeful Blessing effect
      Curses are either minor or major; The chance of major curses improves with points invested.
      Like egos: curses, gifts and blessings have names. They are displayed in the item description. For example: "curse of clumbsiness, blessing of whispers"
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3986 51575b47-30f0-44d4-a5cc-537603b46e54
      3b144188
  12. Jul 24, 2011
  13. Jul 23, 2011
  14. Jul 18, 2011
  15. Jul 16, 2011
  16. Jul 15, 2011
  17. Jul 14, 2011
  18. Jul 13, 2011
    • dg's avatar
      Changed doomed's Dark Vision to only add damage bonus inside Creeping Darkness · 8e6656e2
      dg authored
      Changed hate lost per turn (slower at higher levels of hate, faster at lower levels)
      Fixed some line of sight issues with doomed's Feed
      Added cursed Strife talent tree
      Added doomed Primal Magic talent tree
      Added cursed/doomed Fateful Aura talent tree
      Improved a few cursed/doomed particle effects for smaller tiles
      Balance adjustments in cursed/doomed trees
      Fixed NPC "The Mouth" to support pinning correctly
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3831 51575b47-30f0-44d4-a5cc-537603b46e54
      8e6656e2
  19. Jul 05, 2011
  20. Jul 04, 2011
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