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Commit 495a9de5 authored by dg's avatar dg
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Fixed some egos that granted an incorrect mastery

git-svn-id: http://svn.net-core.org/repos/t-engine4@3877 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8afae211
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......@@ -271,9 +271,9 @@ newEntity{
stamina_regen = resolvers.mbonus_material(12, 3, function(e, v) v=v/10 return 0, -v end),
mana_regen = resolvers.mbonus_material(50, 10, function(e, v) v=v/100 return 0, -v end),
talents_types_mastery = {
["techniques/combat-training"] = resolvers.mbonus_material(2, 2, function(e, v) v=v/10 return 0, v end),
["technique/combat-training"] = resolvers.mbonus_material(2, 2, function(e, v) v=v/10 return 0, v end),
},
},
},
}
newEntity{
......@@ -289,7 +289,7 @@ newEntity{
combat_mentalresist = resolvers.mbonus_material(4, 1),
combat_physresist = resolvers.mbonus_material(4, 1),
combat_spellresist = resolvers.mbonus_material(4, 1),
},
},
}
newEntity{
......@@ -308,7 +308,7 @@ newEntity{
combat_physresist = resolvers.mbonus_material(4, 1),
combat_spellresist = resolvers.mbonus_material(4, 1),
max_life = resolvers.mbonus_material(70, 40),
},
},
}
newEntity{
......@@ -325,7 +325,7 @@ newEntity{
},
combat_atk = resolvers.mbonus_material(7, 3),
combat_apr = resolvers.mbonus_material(7, 3),
},
},
}
newEntity{
......@@ -342,7 +342,7 @@ newEntity{
poison_immune = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
resource_leech_chance = resolvers.mbonus_material(10, 5),
resource_leech_value = resolvers.mbonus_material(1, 1),
},
},
}
newEntity{
......@@ -358,7 +358,7 @@ newEntity{
combat_spellresist = resolvers.mbonus_material(10, 5),
combat_armor = resolvers.mbonus_material(7, 3),
combat_def = resolvers.mbonus_material(10, 5),
},
},
}
newEntity{
......@@ -372,7 +372,7 @@ newEntity{
max_mana = resolvers.mbonus_material(80, 20),
combat_spellpower = resolvers.mbonus_material(7, 3),
combat_spellcrit = resolvers.mbonus_material(3, 3),
},
},
}
newEntity{
......@@ -387,7 +387,7 @@ newEntity{
confusion_immune = resolvers.mbonus_material(15, 5, function(e, v) v=v/100 return 0, v end),
combat_physcrit = resolvers.mbonus_material(4, 1),
combat_dam = resolvers.mbonus_material(4, 1),
},
},
}
newEntity{
......@@ -402,7 +402,7 @@ newEntity{
wielder = {
max_life = resolvers.mbonus_material(70, 40),
fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, -v end),
},
},
}
newEntity{
......@@ -417,5 +417,5 @@ newEntity{
combat_atk = resolvers.mbonus_material(10, 5),
combat_apr = resolvers.mbonus_material(10, 5),
inc_stealth = resolvers.mbonus_material(10, 5),
},
},
}
\ No newline at end of file
......@@ -281,7 +281,7 @@ newEntity{
[DamageType.ARCANE] = resolvers.mbonus_material(10, 5),
},
fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, v end),
},
},
}
newEntity{
......@@ -299,7 +299,7 @@ newEntity{
melee_project = {
[DamageType.NATURE] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -322,7 +322,7 @@ newEntity{
melee_project = {
[DamageType.FIRE] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -345,7 +345,7 @@ newEntity{
melee_project = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -368,7 +368,7 @@ newEntity{
melee_project = {
[DamageType.ACID] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -391,7 +391,7 @@ newEntity{
melee_project = {
[DamageType.COLD] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -412,7 +412,7 @@ newEntity{
resource_leech_value = resolvers.mbonus_material(1, 1),
max_life = resolvers.mbonus_material(70, 40, function(e, v) return 0, -v end),
healing_factor = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, -v end),
},
},
}
newEntity{
......@@ -426,7 +426,7 @@ newEntity{
use_talent = { id = Talents.T_DISPLACEMENT_SHIELD, level = 5, power = 80 },
wielder = {
combat_def = resolvers.mbonus_material(10, 5),
},
},
}
newEntity{
......@@ -440,7 +440,7 @@ newEntity{
use_talent = { id = Talents.T_EARTHEN_BARRIER, level = 5, power = 80 },
wielder = {
combat_armor = resolvers.mbonus_material(7, 3),
},
},
}
newEntity{
......@@ -457,7 +457,7 @@ newEntity{
[DamageType.LIGHT] = resolvers.mbonus_material(10, 5),
[DamageType.DARKNESS] = resolvers.mbonus_material(10, 5),
},
},
},
}
newEntity{
......@@ -476,7 +476,7 @@ newEntity{
melee_project = {
[DamageType.TEMPORAL] = resolvers.mbonus_material(7, 3),
},
},
},
}
newEntity{
......@@ -490,9 +490,9 @@ newEntity{
use_talent = { id = Talents.T_WATERS_OF_LIFE, level = 4, power = 80 },
wielder = {
talents_types_mastery = {
["gifts/harmony"] = resolvers.mbonus_material(2, 2, function(e, v) v=v/10 return 0, v end),
["wild-gift/harmony"] = resolvers.mbonus_material(2, 2, function(e, v) v=v/10 return 0, v end),
},
},
},
}
newEntity{
......@@ -508,5 +508,5 @@ newEntity{
inc_stats = {
[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1),
},
},
},
}
\ No newline at end of file
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