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Commit a3e907d6 authored by dg's avatar dg
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New weapon egos correctly project on strike

git-svn-id: http://svn.net-core.org/repos/t-engine4@3908 51575b47-30f0-44d4-a5cc-537603b46e54
parent a8609450
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......@@ -286,6 +286,8 @@ newEntity{
resource_leech_chance = resolvers.mbonus_material(10, 5),
resource_leech_value = resolvers.mbonus_material(1, 1),
life_regen = resolvers.mbonus_material(30, 5, function(e, v) v=v/10 return 0, -v end),
},
combat = {
melee_project = {
[DamageType.NATURE] = resolvers.mbonus_material(46, 5),
},
......@@ -303,13 +305,15 @@ newEntity{
on_melee_hit = {
[DamageType.FIRE] = resolvers.mbonus_material(20, 5),
},
melee_project = {
[DamageType.FIRE] = resolvers.mbonus_material(46, 5),
},
resists_pen = {
[DamageType.FIRE] = resolvers.mbonus_material(20, 5),
},
},
combat = {
melee_project = {
[DamageType.FIRE] = resolvers.mbonus_material(46, 5),
},
},
}
newEntity{
......@@ -323,13 +327,15 @@ newEntity{
on_melee_hit = {
[DamageType.ICE] = resolvers.mbonus_material(20, 5),
},
melee_project = {
[DamageType.COLD] = resolvers.mbonus_material(46, 5),
},
resists_pen = {
[DamageType.COLD] = resolvers.mbonus_material(20, 5),
},
},
combat = {
melee_project = {
[DamageType.COLD] = resolvers.mbonus_material(46, 5),
},
},
}
newEntity{
......@@ -343,13 +349,15 @@ newEntity{
on_melee_hit = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(20, 5),
},
melee_project = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(46, 5),
},
resists_pen = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(20, 5),
},
},
combat = {
melee_project = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(46, 5),
},
},
}
newEntity{
......@@ -363,13 +371,15 @@ newEntity{
on_melee_hit = {
[DamageType.ACID] = resolvers.mbonus_material(20, 5),
},
melee_project = {
[DamageType.ACID] = resolvers.mbonus_material(46, 5),
},
resists_pen = {
[DamageType.ACID] = resolvers.mbonus_material(20, 5),
},
},
combat = {
melee_project = {
[DamageType.ACID] = resolvers.mbonus_material(46, 5),
},
},
}
newEntity{
......@@ -383,13 +393,15 @@ newEntity{
on_melee_hit = {
[DamageType.SLIME] = resolvers.mbonus_material(20, 5),
},
melee_project = {
[DamageType.SLIME] = resolvers.mbonus_material(46, 5),
},
resists_pen = {
[DamageType.NATURE] = resolvers.mbonus_material(20, 5),
},
},
combat = {
melee_project = {
[DamageType.SLIME] = resolvers.mbonus_material(46, 5),
},
},
}
newEntity{
......@@ -444,6 +456,8 @@ newEntity{
[Stats.STAT_MAG] = resolvers.mbonus_material(5, 1),
},
disease_immune = resolvers.mbonus_material(55, 10, function(e, v) v=v/100 return 0, v end),
},
combat = {
melee_project = {
[DamageType.BLIGHT] = resolvers.mbonus_material(46, 5),
},
......@@ -490,6 +504,8 @@ newEntity{
on_melee_hit = {
[DamageType.TEMPORAL] = resolvers.mbonus_material(10, 5),
},
},
combat = {
melee_project = {
[DamageType.TEMPORAL] = resolvers.mbonus_material(46, 5),
},
......
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