- Apr 12, 2019
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DarkGod authored
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- Mar 20, 2019
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DarkGod authored
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- Mar 17, 2019
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DarkGod authored
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- Feb 26, 2019
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DarkGod authored
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- Feb 23, 2019
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Chris Davidson authored
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- Feb 22, 2019
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Chris Davidson authored
Fid ActorAI.aiSeeTargetPos not checking for invalid target location guesses the first turn it doesn't see the target directly
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Chris Davidson authored
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- Feb 18, 2019
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DarkGod authored
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Gordon Acocella authored
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Gordon Acocella authored
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- Feb 14, 2019
- Feb 13, 2019
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DarkGod authored
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- Feb 11, 2019
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DarkGod authored
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- Feb 10, 2019
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DarkGod authored
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- Jan 21, 2019
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Chris Davidson authored
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- Jan 20, 2019
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DarkGod authored
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- Dec 13, 2018
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DarkGod authored
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- Dec 09, 2018
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DarkGod authored
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- Dec 05, 2018
- Dec 04, 2018
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DarkGod authored
many new mapscript algorithms. rooms fully supported, including vaults and lua coded rooms. minimum spanning tree algorithm available to connect rooms (or whatever)
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- Dec 03, 2018
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DarkGod authored
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- Dec 02, 2018
- Dec 01, 2018
- Nov 28, 2018
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DarkGod authored
Tilemaps can be scaled, fliped, rotated; new Maze tilemap; Heightmap & Noise tilemaps can be normalized
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- Nov 08, 2018
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Chris Davidson authored
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- Nov 01, 2018
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Chris Davidson authored
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Chris Davidson authored
- Talent categories now parse their type ("Category / Subcategory") to put Category in its own field so you don't have to repeatedly parse the string. This is useful for giving all Psionic/x talent categories a bonus, etc - Add a new property ActorTalents.talents_mastery_bonus that lets you define a mastery bonus for all talents or all talents of one category - Fix getTalentLevel not using getTalentMastery
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- Jul 27, 2018
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Chris Davidson authored
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- May 24, 2018
- May 04, 2018
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DarkGod authored
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- Apr 25, 2018
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DarkGod authored
Fixed Actor:cloneActor to support both add_mos and add_displays, in essence this fixes display bugs with talents that clone NPCs
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- Apr 23, 2018
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DarkGod authored
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- Apr 22, 2018
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DarkGod authored
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- Apr 21, 2018
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DarkGod authored
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