Change how Adept is implemented
- Talent categories now parse their type ("Category / Subcategory") to put Category in its own field so you don't have to repeatedly parse the string. This is useful for giving all Psionic/x talent categories a bonus, etc - Add a new property ActorTalents.talents_mastery_bonus that lets you define a mastery bonus for all talents or all talents of one category - Fix getTalentLevel not using getTalentMastery
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- game/engines/default/engine/interface/ActorTalents.lua 7 additions, 2 deletionsgame/engines/default/engine/interface/ActorTalents.lua
- game/modules/tome/class/Actor.lua 9 additions, 1 deletiongame/modules/tome/class/Actor.lua
- game/modules/tome/data/talents/uber/cun.lua 3 additions, 16 deletionsgame/modules/tome/data/talents/uber/cun.lua
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