Modules Markers, IMPORTANT: Removed unpausing the game when using energy in...
Modules Markers, IMPORTANT: Removed unpausing the game when using energy in engine.Actor:useEnergy as this was badly misplaced, instead superload useEnergy inside your own player class to do it, look at example's module Player class for how to
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- game/engines/default/engine/Actor.lua 0 additions, 2 deletionsgame/engines/default/engine/Actor.lua
- game/modules/example/class/Player.lua 7 additions, 0 deletionsgame/modules/example/class/Player.lua
- game/modules/tome/class/Actor.lua 1 addition, 3 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/NPC.lua 2 additions, 0 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/class/Player.lua 9 additions, 0 deletionsgame/modules/tome/class/Player.lua
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