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  1. Dec 04, 2018
    • Chris Davidson's avatar
      Fix · bf933163
      Chris Davidson authored
      bf933163
    • Chris Davidson's avatar
    • Chris Davidson's avatar
      Fix and order Actor resists in tooltips · 50a7d76e
      Chris Davidson authored
      50a7d76e
    • Chris Davidson's avatar
      Increase minimum level of Lost Merchant event · a69cc5fe
      Chris Davidson authored
      Its so annoying when you trigger this too early given how important it is.
      a69cc5fe
    • Chris Davidson's avatar
      6ea6516e
    • Chris Davidson's avatar
      Revise Temporal · 80c00b88
      Chris Davidson authored
      This has been an insanely strong tree for a long time.  Toning it down is a better idea than tinkering with Shadowblade's mastery.
      
      (MISC)
      
      - Shadowblade Temporal mastery reverted to 1.0
      
      (TEMPORAL)
      
      Congeal Time:
      
      - Projectile speed increased
      
      Time Shield:
      
      - Base shield reduced
      
      - No longer reduces effect durations
      
      - Renamed Temporal Shield to avoid confusion with the TW Time Shield talent
      
      Essence of Speed:
      
      - Scaling greatly reduced.  This has been a problem far too long, it acts as a force multiplier on everything an Actor does and is the single biggest reason were stuck treating dispel access as mandatory.
      
      PC values are notably reduced as well.
      80c00b88
    • Chris Davidson's avatar
      968478d6
    • Chris Davidson's avatar
      Fix Sedated icon · 1feba37f
      Chris Davidson authored
      1feba37f
    • Chris Davidson's avatar
      Add icon for Shadowguard · b93274da
      Chris Davidson authored
      Courtesy of Hellowhat
      b93274da
    • Chris Davidson's avatar
      Fix · 30ea6bd4
      Chris Davidson authored
      Absolutely no idea why I did this
      30ea6bd4
    • Chris Davidson's avatar
      Fix Reproach not proccing talent_on_mind · 9b0ca31c
      Chris Davidson authored
      9b0ca31c
    • Chris Davidson's avatar
      Fix Ice Claw scaling · 76948055
      Chris Davidson authored
      Part bug, part bad decisions.  The strength of this talent crowds out things like breaths because its a super high damage AoE with no real downsides.  Also gives randbosses a huge range weapon attack on an abnormal damage type which is generally not great.
      
      Lets just not talk about the save scaling.
      76948055
    • Chris Davidson's avatar
      Fix · 991b7a7a
      Chris Davidson authored
      How did I even do this
      991b7a7a
    • Chris Davidson's avatar
      Fix Ice Wall · e46d0fd9
      Chris Davidson authored
      e46d0fd9
    • Chris Davidson's avatar
      Further Rogue/SB revisions · fc65d6a7
      Chris Davidson authored
      - Fix a bunch of stuff left out of the first SB commit
      
      - Dirty Fighting unlocked base for Rogue
      
      - Revise many talent costs
      fc65d6a7
    • Chris Davidson's avatar
      Fix req · e2da60ce
      Chris Davidson authored
      e2da60ce
    • Chris Davidson's avatar
      Ban Expose Weakness from NPCs · 0299124c
      Chris Davidson authored
      The new version of this is aggressively powered against defenses partly because it has a high stamina cost if you want to keep it up.  NPCs cheat resources too much for this to be reasonable.
      0299124c
    • Chris Davidson's avatar
      Escort portals are now shown on quest start · 49483502
      Chris Davidson authored
      Currently you have to spam ask escorts and extrapolate their pathing from that.  This is reliable but tedious, may as well just show where they're going.
      49483502
    • Chris Davidson's avatar
      Make Wild Growth infusion instant · dfef32d6
      Chris Davidson authored
      Token buff pending some more interesting revision.
      dfef32d6
    • Chris Davidson's avatar
      Remove Insane/Madness gold bonus · 36e14d5e
      Chris Davidson authored
      This style of crutch is being phased out in favor of sane early game numbers.
      36e14d5e
    • Chris Davidson's avatar
      Fix Chants · ac56a942
      Chris Davidson authored
      - Fix exploit on levelup screen to cleanse
      
      - Fix Chant Radiant causing insane rest times
      ac56a942
    • Chris Davidson's avatar
      Revise Stealth · 2fd357fb
      Chris Davidson authored
      (MISC)
      
      - Moved to generic.  This is partly because Rogue is getting another class category unlocked base and has too many.
      
      - Aggro behavior no longer changes with difficulty.  We don't need hidden behavior like this and the number is pretty small anyway
      
      (STEALTH)
      
      - Enemies no longer share target_last_seen information at all if the target is stealthed.
      
      - Enemies will still chain aggro against stealth to prevent cheese but aquiring you as a target will be delayed by 3 turns.
      
      Shadow Dance:
      
      - No longer clears targets or forces you out of stealth.
      2fd357fb
    • Chris Davidson's avatar
      Add life regen to Actor tooltips · a39985fe
      Chris Davidson authored
      a39985fe
    • Chris Davidson's avatar
      Revise Shadowblade · e1963cab
      Chris Davidson authored
      (MISC):  Mostly mastery changes.  I think hybrids having lower masteries on core weapon stuff is good for differentiation.  I am not worried about this class becoming weak.
      
      - Temporal mastery reduced to 0.6.  Fun fact:  Essence of Speed still goes to 29%.
      
      - Dual Techniques mastery reduced to 1.0
      
      - Duelist mastery reduced to 1.0
      
      - Combat Training mastery reduced to 1.0
      
      - Combat Techniques locked.  Even Rogue doesn't have this unlocked free, Shadowstep, Conveyance, and Mobility are more than enough
      
      (SHADOW MAGIC)
      
      Shadow Combat:
      
      - Mana cost removed, I'm tired of people correctly noting that you should turn this off past early game
      
      - Damage dramatically increased.  Paired with Umbral Agility this should be a nontrivial % of SB damage.  Also improves early game notably.
      
      - Sustain cost added
      
      Shadowstep:
      
      - Added 20 mana cost
      
      - Range capped at 10
      
      (AMBUSH)
      
      Shadow Leash:  Removed and added to npc.lua as spell/other.
      
      Shadow Ambush:  Removed and added to npc.lua as spell/other
      
      Ambuscade:  Removed and added to npc.lua as spell/other.  The only thing this talent does is let people find ways to avoid interacting with enemies at all in a game about combat.  Feels like it doesn't fit.
      
      New Talent - Shadowguard:  Grants all resistance when exiting stealth briefly and gives debuff immunity, spellpower, and defense when your life drops below 50%.
      
      New Talent - Shadow Grasp:  Merge of Shadow Leash and Shadow Ambush with Darkness spell damage added.
      
      New Talent - Umbral Agility:  Increases accuracy, defense, and darkness penetration scaling with spellpower.
      
      Shadow Veil:
      
      - Fixed duration of 3.
      
      - Now does 4 attacks total the first as soon as the talent is activated.
      
      - Range is now based off the first target hopped to so you can't get screwed by chaining across the map.
      e1963cab
    • Chris Davidson's avatar
      Fix Scar-Scripted Flesh · 6a12dcbb
      Chris Davidson authored
      6a12dcbb
    • Chris Davidson's avatar
      Revise Dirty Fighting · f0d5f12d
      Chris Davidson authored
      - No longer forces unarmed
      
      - Duration fixed to 4
      f0d5f12d
    • Chris Davidson's avatar
      Tweak (mostly nerf) Grappling · 518164fe
      Chris Davidson authored
      Lots of tooltip fixes and behavior clarifications.
      
      Clinch:  Toned down especially at very high TLs.  Still a big player nerf, but the scaling duration on NPCs made this especially brutal on NPCs sometimes.
      
      - Cooldown increased to 8
      
      - Duration fixed to 5
      
      - Damage increased
      
      Crushing Hold:
      
      - Slow reduced
      
      - Physical power reduction increased
      
      Hurricane Throw:  This isn't as exciting as it should be.
      
      - No longer lets you throw things with never_move
      
      - Causes the thrown target to lose a turn if they collide with another enemy
      
      - Range increased
      518164fe
    • Chris Davidson's avatar
      Ban Dreamscape entirely from NPC use · 401e2533
      Chris Davidson authored
      Doomed shade can still use it, etc.
      401e2533
    • Chris Davidson's avatar
      Tweak several dispel talents · e1ba1b5a
      Chris Davidson authored
      This is a bandaid pending some sort of dispel overhaul in the future.  Generally cooldowns are increased so you won't get in situations where your stuff is just getting spam dispelled.
      e1ba1b5a
    • Chris Davidson's avatar
      Nerf Essence of Speed · e49c234d
      Chris Davidson authored
      As this isn't a core defensive sustain we should make sure dispels stick.
      e49c234d
    • Chris Davidson's avatar
      Tweak Stealth · e2cdf96b
      Chris Davidson authored
      e2cdf96b
    • Chris Davidson's avatar
      b2837c49
    • Chris Davidson's avatar
    • Chris Davidson's avatar
    • Chris Davidson's avatar
      Remove leftover Expose Weakness code · daff981c
      Chris Davidson authored
      daff981c
    • Chris Davidson's avatar
      Revise starting inscriptions · 04d42167
      Chris Davidson authored
      Currently its optimal to immediately go to a shop and buy inscriptions (which are very cheap).  This alleviates that a bit by improving the starting inscriptions as well as tweaking/updating some of them.
      04d42167
    • Chris Davidson's avatar
      Increase the level and material tier of Elven Ruins · 38eb6e7b
      Chris Davidson authored
      Currently there are a lot of tier 4-5 Maj'eyal artifacts but very few places in the game to drop them.  This helps correct that problem and changes mummy wrappings to be a stronger arcane themed robe subtype.
      38eb6e7b
    • Chris Davidson's avatar
      Remove classes from all cities · 5597f44d
      Chris Davidson authored
      Even with drowning gone this is just leading to people luring citizens to kill 1 by 1, a tedious but very efficient source of experience and items.  Keeping classes on townsfolk is always going to create warped incentives and on top of it is just weird.
      5597f44d
  2. Dec 01, 2018
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